While parachutes are considered a valid transport vehicle, when ropes are created from it they don't behave correctly : they typically stay stuck mid-air, not moving at all. However, only the display is broken : any object attached to this rope will work properly, swinging around as expected.
Description
Details
- Severity
- Minor
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- Game Physics
Get yourself flying with a parachute. Use the debug console to spawn a rope from this parachute with : ropeCreate [vehicle player, "pos driver", 6]
This will spawn a 6m rope mid-air at the right position, but as soon as the game is unpaused and the player carry on its way, the rope will visually glitch, staying mid-air.
Can also be observed with an attached object (for example a crate like "Land_PlasticCase_01_medium_F" : the crate behave as if it was correctly hanging under the parachute, but the rope is still visually glitched.
There is a dedicated forum thread here : https://forums.bohemia.net/forums/topic/237795-ropes-and-parachutes
There is a dedicated Discord discussion here : https://discord.com/channels/105462288051380224/105462984087728128/949397655904211056
Event Timeline
It seems it was already reported in https://feedback.bistudio.com/T157379
Apparently I can't close this task to merge it with @ampersand38 's one, I don't know why : in the search field, whatever I typed, no task is displayed as a result, and so I can't select any.