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Visual bug with rope originating from parachute
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Description

A rope originating from a player's parachute visually stays static where it initially spawned, but in simulation is following the movement of the parachute. On Team Switching, the rope becomes visually consistent.

Video: https://youtu.be/WQ3O7TTpUS4

Details

Severity
Trivial
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Operating System Version
19042.867
Category
Visual-Vehicles
Steps To Reproduce

mission.sqm https://pastebin.com/KDcirhMq

  1. Place two Paratroopers at altitude, one player, one playable
  2. Make both open parachute on init this action ["OpenParachute", this];
  3. Start game
  4. Once parachutes are open run code vehicles apply {ropeCreate [_x, [0,0,0], 10];}
  5. See that rope on player chute is visually static where it spawned and not following the chute, but ai rope is trailing from the chute
  6. Team switch to AI and see that the player's rope is now visually fine, trailing from player's chute
  7. Team switch back to player and see that rope is visually fine still

Event Timeline

ampersand38 renamed this task from Visual bug with rope origination from parachute to Visual bug with rope originating from parachute.Mar 16 2021, 2:51 PM
ampersand38 edited Steps To Reproduce. (Show Details)