There seems to be a mistake in the default types and events xml supplied with the DayZ Server files.
In types.xml:
<type name="SantasSleigh"> <nominal>0</nominal> <lifetime>3</lifetime> <restock>0</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> </type>
should be:
<type name="Wreck_SantasSleigh"> <nominal>0</nominal> <lifetime>3</lifetime> <restock>0</restock> <min>0</min> <quantmin>-1</quantmin> <quantmax>-1</quantmax> <cost>100</cost> <flags count_in_cargo="0" count_in_hoarder="0" count_in_map="1" count_in_player="0" crafted="0" deloot="0"/> </type>
and the events.xml entry should reflect that in the children from:
<event name="StaticSantaCrash"> <nominal>3</nominal> <min>0</min> <max>0</max> <lifetime>2100</lifetime> <restock>0</restock> <saferadius>1</saferadius> <distanceradius>1</distanceradius> <cleanupradius>1000</cleanupradius> <secondary>InfectedSanta</secondary> <flags deletable="1" init_random="0" remove_damaged="0"/> <position>fixed</position> <limit>child</limit> <active>1</active> <children> <child lootmax="15" lootmin="10" max="3" min="1" type="SantasSleigh"/> </children> </event>
to
<event name="StaticSantaCrash"> <nominal>3</nominal> <min>0</min> <max>0</max> <lifetime>2100</lifetime> <restock>0</restock> <saferadius>1</saferadius> <distanceradius>1</distanceradius> <cleanupradius>1000</cleanupradius> <secondary>InfectedSanta</secondary> <flags deletable="1" init_random="0" remove_damaged="0"/> <position>fixed</position> <limit>child</limit> <active>1</active> <children> <child lootmax="15" lootmin="10" max="3" min="1" type="Wreck_SantasSleigh"/> </children> </event>