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Experimental Linux Server - Process Doesn't Terminate On Countdown Restart
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This is a problem I'm having only with the Linux test server build, on Windows it is working fine. When using the countdown timer via the messages.xml file for server restarts, when the countdown reaches zero it disconnects all players properly, but the server process itself does not terminate, it remains open indefinitely, so I'm unable to restart a new server process normally. I have to issue a kill command on the process to terminate it before restarting a new server process.

Also (this is very minor issue) the countdown display to clients is off by one minute, it states "Server will restart in 3 minutes...", then "Server will restart in 2 minutes...", then it says "Server will restart in 1 minutes.." and then instantly disconnects the client instead of waiting the 1 minute as it displays.

Also as others have reported, I sometimes get random crashes at around the 1 hour mark when players are connected, I've also seen the error "free() - corrupted unsorted chunks" reported in the console a few times.


Operating System
Linux x64
Operating System Version
Debian v11 Bullseye
Dedicated Server
Additional Information

Here is my messages.xml, the server is setup to restart every 2 hours via the countdown:

<?xml version="1.0" encoding="UTF-8" standalone="yes"?>

		<text>Server will restart in #tmin minutes.</text>


Event Timeline

Geez assigned this task to dedmen.Oct 25 2021, 11:39 AM
Geez closed this task as Resolved.Oct 25 2021, 11:43 AM
Geez added a subscriber: Geez.

Hello Caldred_X and thank you for the report.
This issue has been fixed internally and the fix will appear in one of the future updates.