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[Feature Request] Add ability to hide terrains with scope parameter
New, WishlistPublic

Description

Reasoning:
You may want to make variants of a terrain with different terrain lighting (like BI did with Contact DLC for Enoch), or water/tide or any other configuration.

Currently it would expand the editor or MP selection. A scope version could limit that.

Missions on these hidden terrains would be still accessible via campaigns, SP missions, or scripting commands:
https://community.bistudio.com/wiki/playScriptedMission
https://community.bistudio.com/wiki/playMission
https://community.bistudio.com/wiki/hostMission

Note: Via small optional mod one could unhide a terrain for mission makers.

Details

Severity
None
Resolution
Open
Reproducibility
N/A
Operating System
Windows 7
Category
Editor
Additional Information

either via

class cfgWorlds
{
 class CAWorld;
 class HideEditorWorld: CAWorld
 {
  scope = 1;//hide from editor selection
 };
 class HideEditorAndMPWorld: CAWorld
 {
  scope = 0;//hide from editor and MP selection
 };
};

or via

class cfgWorldsList
{
 class HideEditorWorld
 {
  scope = 1;//hide from editor selection
 };
 class HideEditorAndMPWorld
 {
  scope = 0;//hide from editor and MP selection
 };
};

Note: scope = 2; would be default

Event Timeline

R3vo lowered the priority of this task from Normal to Wishlist.Jun 29 2021, 10:12 AM