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Inconsistent behavior with sound fade commands
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Description

The fadeXXX commands exhibit some inconsistent behavior.
For instance, the fadeRadio command can affect the UI sounds (e.g. button click):

0 fadeRadio 0; //can't hear button clicks, etc. anymore

And directSay is not affected by fadeSpeech (which is what you'd expect based on the name of the command) and instead is affected by fadeRadio:

0 fadeSpeech 0;
_somUnit directSay "SentAmmoLow"; //you can still hear the unit
0 fadeRadio 0;
_somUnit directSay "SentAmmoLow"; //now it works

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 7
Category
Scripting

Event Timeline

Leopard20 updated the task description. (Show Details)
Leopard20 updated the task description. (Show Details)
Leopard20 changed Category from General to Scripting.Jan 31 2021, 5:30 PM

directSay is a radio command, so fadeRadio is the one to control it

BIS_fnc_KK removed BIS_fnc_KK as the assignee of this task.Feb 1 2021, 1:35 AM
BIS_fnc_KK closed this task as Resolved.
BIS_fnc_KK changed Resolution from Open to Won't Fix.
BIS_fnc_KK added a subscriber: BIS_fnc_KK.
BIS_fnc_KK reopened this task as Assigned.
BIS_fnc_KK changed Resolution from Won't Fix to Open.

Reopening, so no to directSay, maybe yes to UI sounds fix

This comment was removed by BIS_fnc_KK.
This comment was removed by BIS_fnc_KK.
This comment was removed by BIS_fnc_KK.
This comment was removed by BIS_fnc_KK.

UI sound bug should be fixed in 147186

BIS_fnc_KK removed BIS_fnc_KK as the assignee of this task.Feb 1 2021, 10:41 AM
BIS_fnc_KK changed the task status from Assigned to Feedback.