When changing the quantity of an item in the inventory, the item's weight and it's effect on the player does not change.
Script: OnQuantityChanged inside 4_World/Entities/ItemBase.c:
https://i.imgur.com/1NAouG8.jpg
When changing the quantity of an item in the inventory, the item's weight and it's effect on the player does not change.
Script: OnQuantityChanged inside 4_World/Entities/ItemBase.c:
https://i.imgur.com/1NAouG8.jpg
Item weight not affecting the player weight and also the container weight:
(Different quantity on every image, but the weight remains the same)
https://i.imgur.com/VcxPjc7.jpg
https://i.imgur.com/x5Fonak.jpg
https://i.imgur.com/81D3J2J.jpg
Extra:
Item weight after splitting is incorrect
Normal Full stack of nails
Stack of nails after being split until there is only 1 left
Normal weight of 2 nails
Extra2:
Changing the quantity seems to bug out when the player inventory is full and the item quantitiy is changed, when this happens, the extra items are put to the ground, but the player weight stays the same
On the bottom left, the inventory weight based on GetPlayerLoad is displayed
https://i.imgur.com/AAsfBao.jpg
https://i.imgur.com/VY73Vvt.jpg