I think it would be cool if we could distract wolves by dropping meat on the ground.
This would give us an option to escape silently.
It would be even cooler if wolves that had eaten meat were extra aggressive... to give it some balance, and a risk-reward element.
Also, Imagine if we could make animal bait out of meat and things. When you lay it on the ground there is an increased chance of wolves/bears/other animals spawning.
This could flesh out the hunting side of the game, but also be used to trap players.
Obviously it’s easy for me to say this, without understanding the complexities of coding the AI, but I hope it makes you think about new possibilities.