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Can´t enable / disable HUD while unconscious | 1.04 Stable | Build 1.04.152050.
Closed, ResolvedPublic

Description

  • Please discard this ticket if it is a design decision
  • You can´t enable or disable the HUD while you are unconscious by kitting the default "°" or "|" key (left to 1)

Details

Severity
Minor
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Operating System Version
Professional
Category
Ingame UI

Event Timeline

Asmondian created this task.Jul 8 2019, 3:33 PM

I honestly believe you should be automatically forced into 1PP and have the HUD disabled as soon as you enter unconscious.

Something like this maybe???

while(Player.IsUncon){
//force into 1pp
//force HUD disabled
}
    • This is for immersion purposes and authentic (as in real life, you would be knocked out and not be able to know what your health status or blood is at, etc.)
  • Locking in 1st Person keeps away the abusive exploitable 3PP peaking (especially for calling out enemy positions) when you can see again in the periods of vision you get through the unconsciousness cycle

Also, Zeds should not target as 1st priority and attack unconscious players. Every time a gunfight breaks out near zombies, every unconscious player will die for sure :/ which ruins the exhilarating moments of getting back up mid-gunfight half dead from 5 minutes + of unconsciousness!

Oh yeah, longer and more random unconscious times would be great!

Geez closed this task as Resolved.Jul 10 2019, 4:22 PM
Geez claimed this task.
Geez added a subscriber: Geez.

Hello Asmondian and thank you for your feedback.
This currently works as intended, however, we would also like to improve the death screen for the future updates so that the quickbar slots and other ui elements no longer appear there when character dies, as this may happen currently.
Regards,
Geez