Took from reddit, reference post -> https://www.reddit.com/r/dayz/comments/bd8lss/why_did_the_devs_remove_the_face_hitbox_was_it/
"Please fix this guys!
Really loved the old damage system of legacy DayZ, really felt like guns were powerful and felt super fun and satisfying to handle.
Ever since 1.0 and onwards, (even .63 since there was low recoil but people dropped quick :D ) guns have felt like peashooters and gunplay, to be frank, has sucked ever since .62
Don't get me wrong though, I love the new improvements to .63 with the player controller, making moving with guns feel more fluid and smooth but gunplay, in general, is not fun right now.
Guns need to feel more powerful again, they need that oomph feeling they need to have weight, and feel heavy with more inertia, slower ADS & raise gun time, and it needs more kick/recoil especially for pistols & rifles/snipers. (along with automatic rifles and SMGs)
(reference link here -> https://www.reddit.com/r/dayz/comments/a02ez1/comparison_062_old_recoil_vs_063_recoil_patch/ )
Damage system needs to feel like .62 again, or vitals need to be reintroduced. Headshots should always for any weapon guarantee unconsciousness (for helmets) & low calibres, and instant-kill for high calibres without ballistic helmets.
Body armour should soak much less damage too, should be maximum 4-5 shots to knock out or kill with them.
Make low-calibres useful again, 10-15 shots with .380 auto to kill is complete BS. They should be able to knock out within 3-5 shots at least.
Thanks for reading :) and I really hope you consider this feedback & introduce to the game."