Seems that the volume parameter for the "PlaySound" netmessage can be set to something extremely high and will override users arma 3 volume. This will cause players sound to be broken until the game is restarted. A maximum limit for volume should be put on the playsound netmessage.
Description
Description
Details
Details
- Severity
- Major
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Category
- Multiplayer
Steps To Reproduce
playSound3D ["a3\sounds_f\weapons\horns\truck_horn_2.wss", player, false, getPosASL player, 340282346600000000, 10, 0];
Additional Information
Hackers have found out how to send the playsound netmessage and go around breaking sound on servers. Can be seen on this popular cheating site, here.