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PlaySound netmessage volume issue
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Description

Seems that the volume parameter for the "PlaySound" netmessage can be set to something extremely high and will override users arma 3 volume. This will cause players sound to be broken until the game is restarted. A maximum limit for volume should be put on the playsound netmessage.

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Multiplayer
Steps To Reproduce
playSound3D ["a3\sounds_f\weapons\horns\truck_horn_2.wss", player, false, getPosASL player, 340282346600000000, 10, 0];
Additional Information

Hackers have found out how to send the playsound netmessage and go around breaking sound on servers. Can be seen on this popular cheating site, here.

Event Timeline

Digitals created this task.Apr 1 2019, 10:25 PM
Digitals edited Additional Information. (Show Details)
Digitals edited Steps To Reproduce. (Show Details)Apr 1 2019, 11:01 PM

@Bohemia @Dwarden @oukej Guys, this is literally destroying communities. Hackers are going around breaking the games sound on every server and its killing the player count on some communities. Please bohemia, do something right for once!

@Bohemia @Dwarden @oukej Guys, this is literally destroying communities. Hackers are going around breaking the games sound on every server and its killing the player count on some communities. Please bohemia, do something right for once!

Yes very bad exploit, needs fixed asap.