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1.0.150627 - Car Tents ABUSED as artificial BARRIER [VIDEO] (Got in with glitching after hours)
Reviewed, NormalPublic


The following video shows how a car tent was used as an artificial barrier denying entrance to a hall.

After hours of trying to glitch through somehow I finally managed to do so, by driving up my car backwards to the tent and attempting to somehow jump on top of it through the small slit between tent and door frame.

Another car tent was used to deny access to the other entrance of this hall (not shown in video). There it would simply not show the "open" option for the door as the tent was overlapping the door from the inside.

I have labelled this as "Major" because bases are, for everything I've heard from Peter Nespesny, never designed to be unbreakable/unenterable. Feel free of course to correct this labelization if deemed incorrect.


Operating System
Windows 10 x64
Operating System Version

Event Timeline

nuggs added a subscriber: nuggs.Feb 26 2019, 2:38 AM

Why are you so upset that someone else has tried to protect their loot? Wouldn't you do the same?

Geez changed the visibility from "Public (No Login Required)" to "Custom Policy".Feb 26 2019, 11:21 AM

@nuggs I'm not upset and of course I understand and I don't blame the people this base belonged to at all for using this method.

It's not the player who should be criticized when the game allows things that aren't intended by design. It's the games fault.

Bases are, by design, intended to be destructable/penetrable. Thus this right here is an error in how the game functions on that level.

Sorry for your loss, if this was your base. @Geez Just in case the following is the reason, the loot is all gone, so no need for this to be "Custom Policy" I believe.

Geez changed the visibility from "Custom Policy" to "Public (No Login Required)".Feb 28 2019, 2:28 PM
nuggs added a comment.Mar 1 2019, 2:02 AM

@freerider3434 it wasn't my base but I do use this technique sometimes when building a base as it is a natural way to block off possible entrances. If you want to make them destructible then the time it's taken for that player to have found that tent (I'm talking up to a week of gameplay atm, actively looking for tents), is completely wasted. It also then becomes another thing to use my duct tape up on to maintain.

nuggs added a comment.Mar 1 2019, 2:03 AM

Also the entire contents of the tent would disappear.

@nuggs Look, I believe we're in agreeance that the current methods of locking bases, keeping them safe are terribly fragile. In my opinion it is a joke and those combination locks can be cracked within 10 minutes. But that's a different problem and using an indestructable tent is by no means "natural". If that was to happen in reality I'd take my knife and be in. The people the base in the video belonged to, didn't have any items in the tents they used for blocking the entrance, probably because they had to pack and plant them frequently themselves for getting in and out.

Bottom line: 1. Base security is a joke right now. 2. Using tents as indestructable barrier is design-breaking.
Conclusion: 1. There needs to be better base security, perhaps combination locks with more than 3 digits (only 720 combinations). 2. Tents shouldn't be allowed to be used to make a base inpenetrable.

Hope I could make my point a little more clear. Base building is broken atm.

nuggs added a comment.EditedMar 1 2019, 11:32 PM

@freerider3434 I totally agree dude - in real life I'd be through that tent in seconds, but there has to be a balance between realism and enjoyment. Perhaps the tent could be cut down with a bladed weapon so that it lays flat, can be walked over and access it's inventory and, much like a ruined item, it cannot then be re-positioned. Also the lock system should work similar to Skyrim or Fallout where your character has a "key" in their inventory with which the player can create copies for friends. The player could then access their locks without having to re-type or unlock the gate EVERY time. This would also be useful for online raids, where you may need to quickly get in or out of your base.

EDIT: Having a 4-digit combination that saves to your character once entered would be much better than this system.

Also, PLEASE PLEASE PLEASE make it so that the lock does not drop on the floor when unlocked, but instead stays on the gate and automatically locks when closed. I can't believe why they thought that having them drop on the floor was a good idea.

@nuggs That's true, there needs to be balance and so realism really isn't the striking argument in this case. My argument ironically is: balance. Not having the lock dropped makes sense to me but I would always advocate for the base owners to be forced to enter the combination everytime they want to unlock instead of it being automatic. Why? Well if you for example spot some players and decide to silently follow them because you suspect them to have a base, it would make a major difference if the players has to stand in place to unlock. That would be the moment you could line up a headshot and have the gate open.

I definately agree that it should be possible to cut the tent open and the items should stay in place. Wouldn't make sense for them to despawn at all. 4-digit is the minimum imo if they want to make this viable. 3-digit lock makes for 1000 (not 720) possible combinations, as I've said, 10 minutes and you're in. 4-digit means 10000 possible combinations.

Apart from anything else, it needs to be possible to break into a base. It just has to be alot harder than it is now and artificial measures by abusing game mechanics like the tents certainly are a viable method from a player perspective but definately not long term solution, which is due to their inherent problem of being unbreakable.

Geez changed the task status from New to Reviewed.Mar 4 2019, 11:30 AM

Hello freerider3434 and thank you for your feedback.
In the future it should no longer be possible to block doorways with tents like this due to the planed changes to the game.

nuggs added a comment.Mar 4 2019, 12:56 PM

Now please don't just go and make it impossible to place near a doorway because that will severely limit base building choices...

@Geez Hi Geez, thanks for the update! Best regards