Immersive zombie behaviour should include plausible player-following behaviour. Zombies in the current stable version break immersive behaviour by following the player repeatedly around blind corners, and approaching/waiting at doorways concealing a player, without having legitimate sensory information about the current player location.
The result is it sometimes becomes impossible to lose zombie aggro by breaking line of sight, no matter the number of blind corners and closed doors put in the way.
This has negative consequences for gameplay: player location is telegraphed unfairly to other players by psychic zombies, and general believable and immersive gameplay is disrupted.