Page MenuHomeFeedback Tracker

Character locked in database
Closed, DuplicatePublic

Description

Character locked follwing a server restart. The first time I saw the kicked message was when I tried to rejoin. I was not kicked while in game. Steam unique ID: 76561198129047873

Details

Severity
Block
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Operating System Version
Home
Category
Error Message
Steps To Reproduce

attempt to join

Additional Information

Steam unique ID: 76561198129047873

log:


Log C:\Users\Sam\AppData\Local\DayZ\script.log started at 02.06. 16:25:46

SCRIPT (W): @"scripts/3_Game/systems\inventory\inventorylocation.c,24": Missing script declaration for method 'InventoryLocation.CollidesWith'
SCRIPT : CreateGame()
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Road_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Road_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Road_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Road_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Road_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Road_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Forest_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Forest_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Forest_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Forest_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Concrete_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Concrete_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Concrete_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Concrete_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Concrete_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Concrete_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Dirt_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Dirt_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Dirt_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Grass_dry_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Gravel_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Gravel_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Gravel_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Gravel_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Gravel_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Metal_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Wood_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Wood_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Wood_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Wood_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Wood_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Wood_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Water_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Water_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdWalk_Water_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Road_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Road_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Road_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Road_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Road_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Road_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Forest_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Forest_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Forest_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Forest_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Concrete_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Concrete_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Concrete_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Concrete_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Concrete_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Concrete_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Dirt_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Dirt_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Dirt_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Grass_dry_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Gravel_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Gravel_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Gravel_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Gravel_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Gravel_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Metal_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Wood_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Wood_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Wood_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Wood_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Wood_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Wood_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Water_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Water_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdGrazing_Water_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Road_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Road_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Road_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Road_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Road_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Road_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Forest_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Forest_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Forest_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Forest_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Concrete_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Concrete_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Concrete_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Concrete_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Concrete_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Concrete_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Dirt_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Dirt_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Dirt_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Grass_dry_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Gravel_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Gravel_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Gravel_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Gravel_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Gravel_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Metal_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Default_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Wood_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Wood_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Wood_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Wood_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Wood_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Wood_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Water_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Water_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "BirdBodyfall_Water_SoundSet".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_walk_ceramicRoofTiles_Zmb_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_walk_metalThick_ext_Zmb_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_walk_water_Zmb_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_walk_water_Zmb_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_walk_water_Zmb_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_run_ceramicRoofTiles_Zmb_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_run_metalThick_ext_Zmb_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_run_water_Zmb_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_run_water_Zmb_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_run_water_Zmb_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_sprint_ceramicRoofTiles_Zmb_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_sprint_metalThick_ext_Zmb_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_sprint_water_Zmb_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_sprint_water_Zmb_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_sprint_water_Zmb_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scrape_ceramicRoofTiles_Zmb_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scrape_metalThick_ext_Zmb_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scrape_water_Zmb_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scrape_water_Zmb_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scrape_water_Zmb_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scuff_ceramicRoofTiles_Zmb_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scuff_metalThick_ext_Zmb_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scuff_water_Zmb_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scuff_water_Zmb_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_scuff_water_Zmb_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_land_ceramicRoofTiles_Zmb_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_land_metalThick_ext_Zmb_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_land_water_Zmb_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_land_water_Zmb_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_boots_land_water_Zmb_Soundset".
SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_sprint_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grassTall_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_cro_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_cro_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset".
SCRIPT : [hndfsm] Warning! OnStoreLoad - cannot load curent hand state, id=1025
SCRIPT : float m_FallYDiff = -355.569
SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c
SCRIPT : [hndfsm] Warning! OnStoreLoad - cannot load curent hand state, id=1025
SCRIPT : float m_FallYDiff = -355.807
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_sprint_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grassTall_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_cro_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_cro_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset".
SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<cb3177d0> slot=5119774
SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<cb3177d0> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<cb3177d0> parent=SurvivorBase<b62bd1c0> slot=5119774 }
SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<cb312c40> slot=5612719
SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<cb312c40> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<cb312c40> parent=SurvivorBase<b62bd1c0> slot=5612719 }
SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<cb3194e0> slot=5308728
SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<cb3194e0> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<cb3194e0> parent=SurvivorBase<b62bd1c0> slot=5308728 }
SCRIPT : Received DB Error: Character locked in database, remaining attempts 5
SCRIPT : Received DB Error: Character locked in database, remaining attempts 4
SCRIPT : Received DB Error: Character locked in database, remaining attempts 3
SCRIPT : Received DB Error: Character locked in database, remaining attempts 2
SCRIPT : Received DB Error: Character locked in database, remaining attempts 1
SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c
SCRIPT : [hndfsm] Warning! OnStoreLoad - cannot load curent hand state, id=1025
SCRIPT : float m_FallYDiff = -208.821
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_sprint_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grassTall_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_cro_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_cro_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset".
SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<2bf4a00> slot=5119774
SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<2bf4a00> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<2bf4a00> parent=SurvivorBase<a7af7050> slot=5119774 }
SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<2bf2150> slot=5612719
SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<2bf2150> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<2bf2150> parent=SurvivorBase<a7af7050> slot=5612719 }
SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<2bf6140> slot=5308728
SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<2bf6140> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<2bf6140> parent=SurvivorBase<a7af7050> slot=5308728 }
SCRIPT : Received DB Error: Character locked in database, remaining attempts 5
SCRIPT : Received DB Error: Character locked in database, remaining attempts 4
SCRIPT : Received DB Error: Character locked in database, remaining attempts 3
SCRIPT : Received DB Error: Character locked in database, remaining attempts 2
SCRIPT : Received DB Error: Character locked in database, remaining attempts 1
SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c
SCRIPT : [hndfsm] Warning! OnStoreLoad - cannot load curent hand state, id=1025
SCRIPT : float m_FallYDiff = -208.849
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_sprint_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grassTall_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_cro_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_cro_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset".
SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<1c07f1b0> slot=5119774
SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<1c07f1b0> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<1c07f1b0> parent=SurvivorBase<a0a00da0> slot=5119774 }
SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<1c087190> slot=5612719
SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<1c087190> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<1c087190> parent=SurvivorBase<a0a00da0> slot=5612719 }
SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<1c087760> slot=5308728
SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<1c087760> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<1c087760> parent=SurvivorBase<a0a00da0> slot=5308728 }
SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<1c08a010> slot=5119774
SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<1c08a010> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<1c08a010> parent=SurvivorBase<a0a02cb0> slot=5119774 }
SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<1c08b750> slot=5612719
SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<1c08b750> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<1c08b750> parent=SurvivorBase<a0a02cb0> slot=5612719 }
SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<1c08abb0> slot=5308728
SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<1c08abb0> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<1c08abb0> parent=SurvivorBase<a0a02cb0> slot=5308728 }
SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<1c0888d0> slot=5119774
SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<1c0888d0> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<1c0888d0> parent=SurvivorBase<a0a06ad0> slot=5119774 }
SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<1c088ea0> slot=5612719
SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<1c088ea0> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<1c088ea0> parent=SurvivorBase<a0a06ad0> slot=5612719 }
SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<1c089470> slot=5308728
SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<1c089470> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<1c089470> parent=SurvivorBase<a0a06ad0> slot=5308728 }
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_sprint_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grassTall_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_cro_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_cro_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset".
SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<1c08e000> slot=5119774
SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<1c08e000> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<1c08e000> parent=SurvivorBase<a0a00da0> slot=5119774 }
SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<1c091a20> slot=5612719
SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<1c091a20> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<1c091a20> parent=SurvivorBase<a0a00da0> slot=5612719 }
SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<1c08e5d0> slot=5308728
SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<1c08e5d0> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<1c08e5d0> parent=SurvivorBase<a0a00da0> slot=5308728 }
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_sprint_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grassTall_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_cro_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_cro_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset".
SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<1c08f170> slot=5119774
SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<1c08f170> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<1c08f170> parent=SurvivorBase<a0a02cb0> slot=5119774 }
SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<1c08eba0> slot=5612719
SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<1c08eba0> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<1c08eba0> parent=SurvivorBase<a0a02cb0> slot=5612719 }
SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<1c08fd10> slot=5308728
SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<1c08fd10> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<1c08fd10> parent=SurvivorBase<a0a02cb0> slot=5308728 }
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_sprint_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grassTall_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_cro_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_cro_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset".
SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<1c091ff0> slot=5119774
SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<1c091ff0> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<1c091ff0> parent=SurvivorBase<a0a00da0> slot=5119774 }
SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<1c092b90> slot=5612719
SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<1c092b90> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<1c092b90> parent=SurvivorBase<a0a00da0> slot=5612719 }
SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<1c08f740> slot=5308728
SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<1c08f740> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<1c08f740> parent=SurvivorBase<a0a00da0> slot=5308728 }
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_sprint_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grassTall_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_cro_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_cro_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset".
SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<1c0925c0> slot=5119774
SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<1c0925c0> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<1c0925c0> parent=SurvivorBase<a0a02cb0> slot=5119774 }
SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<1c0902e0> slot=5612719
SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<1c0902e0> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<1c0902e0> parent=SurvivorBase<a0a02cb0> slot=5612719 }
SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<1c093160> slot=5308728
SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<1c093160> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<1c093160> parent=SurvivorBase<a0a02cb0> slot=5308728 }
SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<1c088300> slot=5612719
SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<1c088300> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<1c088300> parent=SurvivorBase<a0a02cb0> slot=5612719 }
SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<1c089a40> slot=5612719
SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<1c089a40> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<1c089a40> parent=SurvivorBase<a0a02cb0> slot=5612719 }
SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<1c082600> slot=5612719
SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<1c082600> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<1c082600> parent=SurvivorBase<a0a02cb0> slot=5612719 }
SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<1c093730> slot=5612719
SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<1c093730> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<1c093730> parent=SurvivorBase<a0a02cb0> slot=5612719 }
SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<1c090e80> slot=5612719
SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<1c090e80> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<1c090e80> parent=SurvivorBase<a0a02cb0> slot=5612719 }
SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<1c08bd20> slot=5612719
SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<1c08bd20> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<1c08bd20> parent=SurvivorBase<a0a02cb0> slot=5612719 }
SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<1c093d00> slot=5119774
SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<1c093d00> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<1c093d00> parent=SurvivorBase<a0a02cb0> slot=5119774 }
SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<1c0908b0> slot=5119774
SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<1c0908b0> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<1c0908b0> parent=SurvivorBase<a0a02cb0> slot=5119774 }
SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<1c091450> slot=5119774
SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<1c091450> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<1c091450> parent=SurvivorBase<a0a02cb0> slot=5119774 }
SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<1c08c2f0> slot=5119774
SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<1c08c2f0> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<1c08c2f0> parent=SurvivorBase<a0a02cb0> slot=5119774 }
SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<1c0942d0> slot=5119774
SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<1c0942d0> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<1c0942d0> parent=SurvivorBase<a0a02cb0> slot=5119774 }
SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<1c08c8c0> slot=5119774
SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<1c08c8c0> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<1c08c8c0> parent=SurvivorBase<a0a02cb0> slot=5119774 }
SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<1c096b80> slot=5119774
SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<1c096b80> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<1c096b80> parent=SurvivorBase<a0a02cb0> slot=5119774 }
SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<1c097cf0> slot=5119774
SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<1c097cf0> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<1c097cf0> parent=SurvivorBase<a0a02cb0> slot=5119774 }
SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<1c095440> slot=5119774
SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<1c095440> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<1c095440> parent=SurvivorBase<a0a02cb0> slot=5119774 }
SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<1c098e60> slot=5119774
SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<1c098e60> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<1c098e60> parent=SurvivorBase<a0a02cb0> slot=5119774 }
SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<1c098890> slot=5119774
SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<1c098890> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<1c098890> parent=SurvivorBase<a0a02cb0> slot=5119774 }
SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<1c095fe0> slot=5119774
SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<1c095fe0> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<1c095fe0> parent=SurvivorBase<a0a02cb0> slot=5119774 }
SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<1c0965b0> slot=5612719
SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<1c0965b0> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<1c0965b0> parent=SurvivorBase<a0a02cb0> slot=5612719 }
SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<1c099fd0> slot=5612719
SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<1c099fd0> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<1c099fd0> parent=SurvivorBase<a0a02cb0> slot=5612719 }
SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<1c099a00> slot=5612719
SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<1c099a00> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<1c099a00> parent=SurvivorBase<a0a02cb0> slot=5612719 }
SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<1c097720> slot=5612719
SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<1c097720> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<1c097720> parent=SurvivorBase<a0a02cb0> slot=5612719 }
SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<1c09a5a0> slot=5612719
SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<1c09a5a0> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<1c09a5a0> parent=SurvivorBase<a0a02cb0> slot=5612719 }
SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<1c097150> slot=5308728
SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<1c097150> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<1c097150> parent=SurvivorBase<a0a02cb0> slot=5308728 }
SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<1c0982c0> slot=5308728
SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<1c0982c0> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<1c0982c0> parent=SurvivorBase<a0a02cb0> slot=5308728 }
SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<1c09c2b0> slot=5308728
SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<1c09c2b0> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<1c09c2b0> parent=SurvivorBase<a0a02cb0> slot=5308728 }
SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<1c09b140> slot=5119774
SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<1c09b140> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<1c09b140> parent=SurvivorBase<a0a00da0> slot=5119774 }
SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<1c09bce0> slot=5612719
SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<1c09bce0> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<1c09bce0> parent=SurvivorBase<a0a00da0> slot=5612719 }
SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<1c0948a0> slot=5308728
SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<1c0948a0> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<1c0948a0> parent=SurvivorBase<a0a00da0> slot=5308728 }
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_sprint_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grassTall_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_cro_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_cro_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset".
SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<1c09c880> slot=5119774
SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<1c09c880> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<1c09c880> parent=SurvivorBase<a0a06ad0> slot=5119774 }
SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<1c094e70> slot=5612719
SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<1c094e70> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<1c094e70> parent=SurvivorBase<a0a06ad0> slot=5612719 }
SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<1c09e590> slot=5308728
SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<1c09e590> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<1c09e590> parent=SurvivorBase<a0a06ad0> slot=5308728 }
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_sprint_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grassTall_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_cro_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_cro_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset".
SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<1c0a2b50> slot=5119774
SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<1c0a2b50> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<1c0a2b50> parent=SurvivorBase<a0a089e0> slot=5119774 }
SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<1c0a2580> slot=5612719
SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<1c0a2580> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<1c0a2580> parent=SurvivorBase<a0a089e0> slot=5612719 }
SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<1c0a19e0> slot=5308728
SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<1c0a19e0> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<1c0a19e0> parent=SurvivorBase<a0a089e0> slot=5308728 }
SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c
SCRIPT : [hndfsm] Warning! OnStoreLoad - cannot load curent hand state, id=1025
SCRIPT : float m_FallYDiff = -0.0124664
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_sprint_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grass_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_grassTall_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scuff_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_scrape_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "Bodyfall_dirt_ext_Char_SoundShader".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_walk_cro_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_run_cro_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_ceramicRoofTiles_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset".
SCRIPT : AnimSoundObjectBuilderBank: Invalid sound set "step_land_water_Char_Soundset".
SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<8aee2340> slot=5119774
SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<8aee2340> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<8aee2340> parent=SurvivorBase<a0a00da0> slot=5119774 }
SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<8aedc640> slot=5612719
SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<8aedc640> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<8aedc640> parent=SurvivorBase<a0a00da0> slot=5612719 }
SCRIPT : [inv] Take2Att(LOCAL) item=Clothing<8aeda930> slot=5308728
SCRIPT : [inv] Take2Dst(LOCAL) src={ type=GROUND item=Clothing<8aeda930> pos=<0.000000, 2000.000000, 0.000000> } dst={ type=ATTACHMENT item=Clothing<8aeda930> parent=SurvivorBase<a0a00da0> slot=5308728 }
SCRIPT : Received DB Error: Character locked in database, remaining attempts 5
SCRIPT : Received DB Error: Character locked in database, remaining attempts 4
SCRIPT : Received DB Error: Character locked in database, remaining attempts 3
SCRIPT : Received DB Error: Character locked in database, remaining attempts 2
SCRIPT : Received DB Error: Character locked in database, remaining attempts 1
SCRIPT : Creating Mission: dz\Worlds\ChernarusPlus\data\scenes\intro.ChernarusPlus\mission.c
SCRIPT : [hndfsm] Warning! OnStoreLoad - cannot load curent hand state, id=1025
SCRIPT : float m_FallYDiff = -190.026

Event Timeline

This comment was removed by williams.sam1995.