Page MenuHomeFeedback Tracker

0.61 Audio, own player positional
Need More Info, NormalPublic

Description

Players own sounds (moving around, footsteps , shuffles etc) are heard in the left channel
makes you think there is another player,infected nearby

also volume level of all sound aspects are all wrong compared to .60

Details

Severity
Major
Resolution
Open
Reproducibility
Always
Operating System
Windows 10 x64
Category
Sound
Steps To Reproduce

3rd person , looting house , moving around strafing etc. especialy when looking toward gound

Event Timeline

Deadly_M created this task.Nov 8 2016, 11:51 PM
Geez changed the task status from New to Need More Info.Nov 17 2016, 12:10 PM
Geez added a subscriber: Geez.

Hello Deadly_M and thank you for the report.
Is this issue present also in the current experimental version?
Regards,
Geez

Deadly_M added a comment.EditedNov 23 2016, 8:14 PM

Geez
Yes all 0.61 upto now (23/11/16)
I'm using a very well configured 5.1 sound setup in my "Man Cave".
I have figure out that this is caused by the slight offset to one side when in 3rd person view
if you switch sides (double pressing q,e keys) it moves to the other side, or if you switch to 1st person the sounds are very quiet.
So you could argue this is not a bug but just even more precise positioning, if you look towards the floor the player sounds move towards the rear speakers also

However i still feel that at times I think im being rushed by an infected or other player because of this.

Geez changed the task status from Need More Info to Assigned.Nov 28 2016, 3:12 PM

Hello again and thank you for the additional information.
We will test the sounds from different views internally and let you know once we know more.
Regards,
Geez

Geez
Further info,
When in 3rd person view looking down toward the ground to loot / navigate indoors seems to cause this to be louder.
Thanks

Deadly_M edited Steps To Reproduce. (Show Details)Dec 6 2016, 1:55 PM
Geez changed the task status from Assigned to Need More Info.Mar 9 2017, 4:44 PM

Hello Deadly_M.
Have you experienced this issue on the recent stable/experimental version?
Regards,
Geez