Players own sounds (moving around, footsteps , shuffles etc) are heard in the left channel
makes you think there is another player,infected nearby
also volume level of all sound aspects are all wrong compared to .60
Players own sounds (moving around, footsteps , shuffles etc) are heard in the left channel
makes you think there is another player,infected nearby
also volume level of all sound aspects are all wrong compared to .60
3rd person , looting house , moving around strafing etc. especialy when looking toward gound
Hello Deadly_M and thank you for the report.
Is this issue present also in the current experimental version?
Regards,
Geez
Geez
Yes all 0.61 upto now (23/11/16)
I'm using a very well configured 5.1 sound setup in my "Man Cave".
I have figure out that this is caused by the slight offset to one side when in 3rd person view
if you switch sides (double pressing q,e keys) it moves to the other side, or if you switch to 1st person the sounds are very quiet.
So you could argue this is not a bug but just even more precise positioning, if you look towards the floor the player sounds move towards the rear speakers also
However i still feel that at times I think im being rushed by an infected or other player because of this.
Hello again and thank you for the additional information.
We will test the sounds from different views internally and let you know once we know more.
Regards,
Geez
Geez
Further info,
When in 3rd person view looking down toward the ground to loot / navigate indoors seems to cause this to be louder.
Thanks
Hello Deadly_M.
Have you experienced this issue on the recent stable/experimental version?
Regards,
Geez