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Player's character jittering
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Player desync has significantly decreased but the downside of this is that your player's position keeps getting adjusted due to the sanity checks which results in your player's character jittering.


This was on a full server, my latency towards the server was 34 (ms).

I think this makes the game feel less smoother while walking around the map. I have steady 60-180 fps, it all depends on the environment ofcourse...
but while having 60+ fps, the gameplay and freelooking still doesn't feel as smooth as in 0.60 stable.


Operating System
Windows 10 x64
Operating System Version
Build 14393
Steps To Reproduce

Just move in a busy server, and you will notice the jittering.

Additional Information


i7 4790k @4.4 GHz
GeForce GTX 980 Ti

I am using the latest NVidia drivers.

Event Timeline

Woopie created this task.Nov 5 2016, 3:12 PM

I've experienced similar "jitters." I don't notice it too much when running around outside - although it does feel a little choppy - but when I walk in buildings its almost like I'm desyncing constantly.

RAM-bo4250 added a subscriber: RAM-bo4250.EditedNov 6 2016, 12:00 AM

I use trackir. It multiplies the effect many fold.

I can confirm this. FPS is a bit lower than before but still acceptable (like 60 fps instead of 100 fps), but jitter/jerkiness/choppiness is horrible.

TimF added a subscriber: TimF.Nov 6 2016, 10:46 AM

I am getting a major version of this playing on the AU experimental server. My ping is 50-90ms. Symptoms are total loss of control of my character - it spins and flicks in all directions for an extended period 30 seconds +) and also moves in random directions. At times I quickly reverse to a place I'd been in minutes before. I have experienced this 3 times today after playing for 60 minutes.

imun added a subscriber: imun.Nov 6 2016, 5:45 PM
Geez added a subscriber: Geez.

Hello Woopie and thank you for the report.
This is an issue we are aware of and it has been scheduled for a fix.