Player desync has significantly decreased but the downside of this is that your player's position keeps getting adjusted due to the sanity checks which results in your player's character jittering.
This was on a full server, my latency towards the server was 34 (ms).
I think this makes the game feel less smoother while walking around the map. I have steady 60-180 fps, it all depends on the environment ofcourse...
but while having 60+ fps, the gameplay and freelooking still doesn't feel as smooth as in 0.60 stable.