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.61 EXP Infected dynamically spawning within player range in closed houses
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Description

Had opportunity to play .61 experimental. In both days, infected have been IMHO dynamicaly spawned right with me in house - one was even closed.
Had this in alone house in middle of nowhere (north from Nadezdino) and in new oppened military baracks in Veresnik
Please check:
https://www.youtube.com/watch?v=ZDUAzpLhN0I from 11:00
https://www.youtube.com/watch?v=-sSkoI3XsXQ from beginning (specialy after 0:30 - you could see the hall was infected free as I have locked both infected in room)

I do not thing this must be a bug, but should be something to look at.

Details

Severity
Feature
Resolution
Open
Reproducibility
Sometimes
Operating System
Windows 10 x64
Category
AI Issues

Event Timeline

durobulo created this task.Nov 2 2016, 12:21 PM
Geez changed the task status from New to Need More Info.Nov 3 2016, 2:40 PM
Geez added a subscriber: Geez.

Hello durobulo and thank you for the report.
The infected spawning in objects is intended behaviour, but they should not spawn suddenly in players proximity. Is it possible that the infected ran into the building from outside on the first video?
Regards,
Geez

Hello durobulo and thank you for the report.
The infected spawning in objects is intended behaviour, but they should not spawn suddenly in players proximity. Is it possible that the infected ran into the building from outside on the first video?
Regards,
Geez

Yep I think they could. I was more thinking about the second "military" building.
Sry for late response