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Feature request: Improvement of destruction model, after the Apex release.
Acknowledged, NormalPublic

Description

When I see the destruction in Battlefield, then I understand, that destructible in Arma has the most primitive model.
The improvement in destructible in Arma, for me, as a priority issue because it can raise the gameplay to a new level. At the same time, there is no need to create a new model destructible inside the game engine. It is enough to add several additional levels of destruction, add new sounds and lots of new particles and add damage textures for all objects in the game (buildings, vehicles glass and buildings glass, objects) As shows us BlastCore-mod, possible to make the destructible is much more attractive.
Also, today (v1.60) some objects in the Arma3 are not destructible at all, while it must be destructible
Examples:
https://feedback.bistudio.com/T81804
https://feedback.bistudio.com/T82601
https://feedback.bistudio.com/T80899

I hope, this issue will attract the attention of developers after the Apex release .

Details

Severity
Feature
Resolution
Open
Reproducibility
N/A
Operating System
Windows 7
Category
Gameplay

Event Timeline

mickeymen created this task.Jul 5 2016, 9:36 AM
mickeymen renamed this task from Feautere request: Improvement in destructible in Arma3 after the Apex release. to Feauture request: Improvement in destructible in Arma3 after the Apex release..Jul 5 2016, 9:40 AM
mickeymen renamed this task from Feauture request: Improvement in destructible in Arma3 after the Apex release. to Feature request: Improvement in destructible in Arma3 after the Apex release..
mickeymen updated the task description. (Show Details)Jul 5 2016, 9:59 AM
mickeymen renamed this task from Feature request: Improvement in destructible in Arma3 after the Apex release. to Feature request: Improvement of destruction model, after the Apex release..Jul 5 2016, 1:37 PM
razazel changed the task status from New to Acknowledged.Jul 6 2016, 10:15 AM