So, I am on the most recent version of the Development Branch. I have been on singleplayer looking at the new content in the editor, all the sounds work fine and everything. But when I go to join a server, when I enter a vehicle, or see a vehicle drive past, I can only hear the sounds of the engine turning on and turning off. I cannot hear the engine sounds when it is either in idle or driving. Then after maybe 5 minutes of being in the vehicle I can only hear it on full revs and it will be static at that until i get out and get back in to turn the engine on and then off again. Also if I have been in the vehicle for say 10 minutes, I get out of it and all I can then hear is the engines idle sound but extremely loud in my right earphone, this doesnt go away and doesnt change volume or direction when i get further away from the car or turn so the car is on the other side of me for it to go into my left earphone, I have to turn it off and on then off again for it to stop.
Description
Details
- Severity
- Major
- Resolution
- Open
- Reproducibility
- Always
- Operating System
- Windows 10 x64
- Operating System Version
- Home Premium
- Category
- Sound
Join a server with other players on, Get any vehicle, Turn the engine on, go for a drive for about 10 minutes, get out the vehicle, go for a run, then all of the sound issues i have raised above should have occured.
Related Objects
- Duplicates Merged Here
- T118841: Vehicle sounds missing in dev/preview branch
Event Timeline
Why shut down a ticket? There is no sound. When I was in engineering, I can only hear the sound of the radio. There is only the sound of the radio with AI.
I have shutted down and connected the ticket "Vehicle sounds missing in dev/preview branch" with this one to retain the overview for the developers, because it describes the same issue.
It does not mean that the issue got solved.
If most of the users would use the search function (top right) first before posting new tickets there would be less duplicates.
It is better to use an already existing tickets to provide more informations about a specific issue than creating ten tickets of the same (or similar) problem.
Lesser (or just one) tickets of the same issue means a faster progress of assigning one ticket to a specific developer.
Excuse me. The question "no sound" in the mission. In another mission, there is no problem.