When two cars enter each others vicinity, one or both cars will encounter massive desync and issues in drivability, and may randomly stop, and have delay of actions into the seconds. This is only fixed when one of the two cars leaves the vicinity of the other. This also occurs if one of the cars is simply a spawned car, with no one else in the area.
Description
Details
- Legacy ID
- 3487108195
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Performance
Put two cars in a close vicinity, find the radius at which it occurs.
Event Timeline
Had the same issues today. Even when driving past stationary vehicles you get insane desync, turning, changing gears and so on, takes more than a second for it to happen. Seems to happen at less than 30-50m or so.
However, we found another car later, my friend had 0 desync while driving it from the start. I on the other had insane desync from when drove up to it and parked, fixed it up, then it disappeared after 1-2 minutes of driving close to each other, didn't come back (didn't go close to another vehicle and our trip got cut short when we encountered some other players).
Hello abasees and thank you for the report.
This is a known issue and it has been scheduled for a fix.
Regards,
Geez
@Geez, is this issue been resolved already? Or is this an issue which remains? (sorry for possible spelling mistakes).
PS: first time commenting on this forum, is there a pm method or is this the way to go when asking something to someone? :)
Hello MrKirby.
The fix for the issue is still being worked on and therefore has not been implemented yet. As for
Yes, this is the correct way of contacting us when required. However, keep in mind that this is primarily a bug tracker and that questions related to the development should be posted on our forums.
Regards,
Geez
Hello everyone.
The issue has been fixed in the 0.62 version. Please let us know here in case you encounter the issue also on 0.62.
Regards,
Geez