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Vehicle Bubble Desync
Closed, ResolvedPublic

Description

When two cars enter each others vicinity, one or both cars will encounter massive desync and issues in drivability, and may randomly stop, and have delay of actions into the seconds. This is only fixed when one of the two cars leaves the vicinity of the other. This also occurs if one of the cars is simply a spawned car, with no one else in the area.

Details

Legacy ID
3487108195
Severity
None
Resolution
Open
Reproducibility
Always
Category
Performance
Steps To Reproduce

Put two cars in a close vicinity, find the radius at which it occurs.

Event Timeline

abasees edited Steps To Reproduce. (Show Details)Dec 11 2015, 1:20 PM
abasees set Category to Performance.
abasees set Reproducibility to Always.
abasees set Severity to None.
abasees set Resolution to Open.
abasees set Legacy ID to 3487108195.May 9 2016, 12:12 AM
abasees edited a custom field.

Had the same issues today. Even when driving past stationary vehicles you get insane desync, turning, changing gears and so on, takes more than a second for it to happen. Seems to happen at less than 30-50m or so.
However, we found another car later, my friend had 0 desync while driving it from the start. I on the other had insane desync from when drove up to it and parked, fixed it up, then it disappeared after 1-2 minutes of driving close to each other, didn't come back (didn't go close to another vehicle and our trip got cut short when we encountered some other players).

Geez added a comment.Dec 14 2015, 11:29 AM

Hello abasees and thank you for the report.
This is a known issue and it has been scheduled for a fix.
Regards,
Geez

@Geez, is this issue been resolved already? Or is this an issue which remains? (sorry for possible spelling mistakes).
PS: first time commenting on this forum, is there a pm method or is this the way to go when asking something to someone? :)

Geez added a comment.Oct 19 2016, 3:10 PM

Hello MrKirby.
The fix for the issue is still being worked on and therefore has not been implemented yet. As for

PS: first time commenting on this forum, is there a pm method or is this the way to go when asking something to someone? :)

Yes, this is the correct way of contacting us when required. However, keep in mind that this is primarily a bug tracker and that questions related to the development should be posted on our forums.
Regards,
Geez

Geez closed this task as Resolved.May 31 2017, 10:43 AM

Hello everyone.
The issue has been fixed in the 0.62 version. Please let us know here in case you encounter the issue also on 0.62.
Regards,
Geez