- Pictures Attached Below * Server Resource Usage - crash/hangs *
The last few patches has seen SERVER performance go all over the place, and get
worse after 0.52 update. Probably a combination of memory leaks and other
latent issues, as a high or fluctuating player count & their interaction with
items can double the amount of Server Crashes, Server Lock/Hang Ups, or Both -
but most servers will see this happen at least once per day, usually more.
Our Server, & many others hasn't made it past 25 players for longer than an
hour without either:
A. Crash&Restart B. Lock-up until proper restart C. Persistence File Crashing
ALSO worth noting, many servers - suddenly had a 24 hour time cycle 'kind of'
working for several days after the 0.52 update, but after subsequent
crashes/lockups, it has failed and reverted back to default times upon restart.
In my experience, a huge instability problem was noted before, during, and
after the 24 hour cycle suddenly ceased, as well as a 8 hour lockup until
persistence was manually disabled, and then re-enabled.
Server issues should take the forefront, considering a large part the 'end of
the year goal' was supposed to be server stability and performance, as the
December Dev Blogs reported they were focused on it. This shows it's gotten
worse, at least during the first week before they probably did a stealth revert
to mitigate a few issues - which caused bugs in itself.
IMO .52 failed hard, as not only did server stability decline for a rushed
'fix' patch, but updated 'features' were probably contributing to it, and
instead of generous testing time given - it was pushed to stable on a Friday,
all for the sake of giving people the teddy bears and item content, regardless.
It wouldn't be honest for me, or anyone else, to prematurely go overboard on
giving props for these patch sessions, because in reality its just more items
and tweaks, some partly placeholder even - the serious meat & potatoes once
again wasn't given priority or missed it's mark. It all sets a very bad
precedent. A day late and a dollar short, points given for distractions.