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Memory usage
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Description

After 10-15 min of gameplay, i start to receive errors that state that im running out of memory.. during game, 8-9GB is in use, out of 10GB. in idle, memory usage is around 3GB. which means that during game, memory usage is increased around 5-6GB. I can ignore the reminder, but few minutes after that, dayz loading screen pops up and starts to flicker every ~ 10 seconds. it takes about 30seconds, then i can see the game again. couple of minutes of normal gameplay and it starts again.

Details

Legacy ID
3879773566
Severity
None
Resolution
Duplicate
Reproducibility
Random

Event Timeline

Amachie set Category to category:hardwareissues.Nov 16 2014, 12:12 PM
Amachie set Reproducibility to Random.
Amachie set Severity to None.
Amachie set Resolution to Duplicate.
Amachie set Legacy ID to 3879773566.May 8 2016, 8:37 PM

make some more space on the partition where you system is located ( usually C:), because you get the reminder that you are running out of memory as your virtual memory (not ram) gets larger than you have space left... on my pc i have currently 16gb virtual memory (windows assigns it itself), and it works fine..
usually the downloads folder takes a lot of space, if you got an other partition with more space, just move it there

(any1 correct me if i explain the following things wrong)
as dayz is only 32bit it can't address much memory, and needs some virtual memory, to store the data it cant fill in the ram
now if there is no space for more virtual memory (as your c: drive is filled up) the game has to take the recources it needs from your hdd, maybe unpack them, and process them.. then it has to either delete some data to store the new one or discard it, in both cases it the deleted data is needed again it will take some time to get it again
this might cause the loading screens

andy added a comment.Nov 26 2014, 12:56 PM

Hi Amachie,
terribly sorry to hear about your trouble. We are aware of how memory demanding the game is (and it has been reported before), but there is nothing we can do about it at the current stage. Please feel free to try the workaround HaseDesTodes has suggested and be patient - these issues will get tackled eventually, hopefully soon.
Sorry again,
Andy