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is persistence working correctly? restarts and the same old loot.
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there was a discussion over on the steam forums about the puzzling nature of persistence on official servers. here was the confusion i posted because i too am not entirely sure if this is functioning correctly.

from what i have done...i have stockpiled 2 backpacks full of extra
food, meds, and ammo and 3 weapons out in the woods and they
have been there since thursday morning. they have not despawned yet.

i have been looking for a tent since wednesdays update to stable
with no luck at all.

as far as persistence goes i am starting to see some patterns that
i will have to make adjustments to if persistence is working as intended.
meaning, loot doesnt seem to be refreshing after server restarts. for
example, i have searched 3 different bases since wednesday and the
loot at these bases has not refreshed after server restarts. it is the
same the same location...every day. i am going to be moving
my area of search to a different region of the map now to see if other
bases and cities are performing like this as well. currently, it seems
that server restarts are not refreshing untouched/undropped loot and these
items are just sitting there...for days.


Legacy ID
Steps To Reproduce

happens after every restart.

Event Timeline

jspaceman set Category to category:items.
jspaceman set Reproducibility to Always.
jspaceman set Severity to None.
jspaceman set Resolution to Open.
jspaceman set Legacy ID to 4253213525.May 8 2016, 7:33 PM

more information from my tests. i have copy pasted my post from the steam forums. my point about servers being "loot locked" for several days is what has me confused the most about persistence and if this is how it is intended to function.

well after a long night and morning of testing some ideas on the nature
of persistence here are my observations as of saturday morning.
*official servers with persistence on only*
loot does not despawn. seemingly ever. my stockpile has remained
safe and sound out in the forest since thursday morning. this is great
news for the survival players out there! but...this doesnt just mean the
loot you are stockpiling somewhere that seems to be safe from despawning
and server restarts. this seems to mean all loot. i tested my theory out
on a second server through 3 restarts yesterday and into the early morning
hours and noticed the same patterns. untouched loot is not despawning.
what this seems to indicate is if persistence is working as intended then
what we have here is a kind of "loot locked" server environment. in my
searches across 3 bases on 2 different servers the loot is not refreshing.
it is the same loot in the same spots as before after every restart.
if i notice any changes to loot in the areas that i patrol i will report it here.

current report as of sunday.

all persistent servers seems to be malfunctioning.
during yesterdays play time i did notice a
severe drop in server performance with restarts
taking 15-20 minutes when before it only took 1 minute.
all persistent servers are listed but with 0 pop and
refusing connection.

I cannot comment on whether or not the 'persistence' is working as intended or not because they have not told us exactly how it should work.

There is definitely a problem with the 'official' servers that have have persistence:on.

Many of them have 0/40 pop and are locked at 14:00 or 08:00.

If you try to join them you just sit on 'wait for host'

Im not going to upvote this because the title of the report is misleading. I don't know if the persistence is working correctly and neither do you. What we can say is that the persistence is causing some major issues with the servers. What you can do is upvote this for me cheers.

upvoted for you chode...yes, what started out as
an item issue report has now become a widespread
server performance issue. i was going to change
the category but i do not think you can once you
report an it is stuck as items. no biggie.

i am including a link to my other report as it is basically an extension of this issue.

10 days after reporting this and i have still not found a solution to why this is happening. this is mainly due to the fact that more and more servers are failing and i do not have time to check them all anymore.

no acknowledgement of the issue in the latest progress report other than, we will be wiping the servers once .49 goes to stable. i fail to see the reason why this would be considered a "solution".

i have included a screencap of all the servers that are seemingly dead. 0 populations and timers locked at xx:00.

if anyone has a link to information that i have missed regarding this issue please include it. honestly, i have reached my limits with this issue and this ticket process altogether and all i see happening once .49 hits stable is a repeat of these same issues because no fix was ever implemented.

andy added a subscriber: andy.May 8 2016, 7:33 PM
andy added a comment.Sep 16 2014, 1:35 PM

most of these problems should hopefully be solved by now, please create separate tickets if you encounter issues.
Thank you for the investigation!