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0.47 experimental - loot cycling very much possible, allowing players to pile up loot near military spawns
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I realise there's some tweaking to do on loot spawning. I just wanted to share what the current state of the loot spawn mechanic can bring; at green mountain on a UK server I played at today I found piles upon piles of items that were picked up and brought outside of the prison building, allowing for loot respawning.

picture album:


Legacy ID
Steps To Reproduce

pick up all loot items within building; drop them outside. Wait for server to refill slots, repeat.

Event Timeline

LeYuno edited Steps To Reproduce. (Show Details)Jul 31 2014, 9:05 AM
LeYuno set Category to category:items.
LeYuno set Reproducibility to Always.
LeYuno set Severity to None.
LeYuno set Resolution to Open.
LeYuno set Legacy ID to 2691473953.May 8 2016, 7:16 PM
mist3r added a subscriber: mist3r.May 8 2016, 7:16 PM

So that is the reason of all the bullshit outside in badly damaged?^^
I thougt it was a bug in the loot refill System that takes everything on one spot, and that the respawned loot was always crap^^

But your ticket is obiously more Logical-.- mhm not the idea off respawning loot i guess...

TimF added a subscriber: TimF.May 8 2016, 7:16 PM
TimF added a comment.Jul 31 2014, 9:47 AM

Yep also works for me. There needs to be a timer on loot respawning so that people can't do this so easily.