After experiencing massive delays between pressing the LMB, and my
character actually hitting with the axe, the only workaround was spamming.
In this 20 mins session i killed 5 zeds, then when the 6th arrived i wasn't
able to hit with my (raised) fireaxe anymore.
Description
Details
- Legacy ID
- 2185192515
- Severity
- None
- Resolution
- Duplicate
- Reproducibility
- Have Not Tried
- Category
- Controls
Take out your axe and hit something, put it away, pull it out, hit, repeat.
Delay between switching 1-9 increased after this bug occured.
Event Timeline
I have reproduced this issue. It does not persist between character deaths (but I have not tried logging out and back in on a bugged character).
Had this issue three times and died two times because I couldn't fight back relogging fixed the other time. As a survival game that you can't fight to survive I would say game braking bug.
This has happened to me regularly in 0.47 but unlike in the previous build once my melee weapons 'jam' I also can't fire guns.
for you people who have the issue, while we wait for a fix, press the LMB wait for animation to finish, then repeat, and wait for the animation to complete, it sucks that this is the only way, but it works i did it last night played for 2 hours and killed 20+ zombies, try not to spam the LMB, be patient guys it will be fixed
This is not just melee weapons its for any type of gun also. A relog fixes the issue though like you said. Happened to me and my buddy today, both of us had it happen to us.
Similar issue, engaged a zed from behind with fists, knocked her down, when she got up I tried hitting her again and had the animation but seemed to have no effects on her at all once she knew I was there, THEN my LMB crapped out. It was ugly
Hi,
Thanks for the feedback, however this has already been reported.
Closing as duplicate of #0013441: (EXPERIMENTAL) Melee not working correctly now.
Please vote up the original issue to increase visibility, add any extra information in the notes section, and monitor it for further developments.