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User Since
Sep 29 2014, 10:28 PM (530 w, 2 d)

Recent Activity

May 11 2016

sdk set Category to category:inventory on T113546: item previously picked up appears in hands at random times.
May 11 2016, 7:01 AM · DayZ
sdk edited Steps To Reproduce on T113345: stone knife misbehaving.
May 11 2016, 6:54 AM · DayZ
sdk added a comment to T113090: M68 now needs a batterie for red dot but it does not work without relog 0.58.

can confirm this, also red dot is not visible until relog if the battery is replaced at any time

May 11 2016, 6:46 AM · DayZ
sdk edited Additional Information on T112597: spotted a bug posted on video.
May 11 2016, 6:30 AM · DayZ
sdk added a comment to T111761: shooting the crossbow+pistol scope will force the bolt to go nearly straight up.

Experimental - no problems with pistol scope hitting targets up to 50m

May 11 2016, 6:03 AM · DayZ
sdk set Category to category:weapons on T111661: Cannot aim Crossbow in 1P.
May 11 2016, 6:00 AM · DayZ
sdk edited Additional Information on T111565: Gun Duplication in 0.57 Experimental.
May 11 2016, 5:57 AM · DayZ
sdk added a comment to T111207: Berries don't always appear in left with all inventory slots full.

discovered later that if you turn 180 degrees they appear. I thought this might be desynch so I checked about 10 times, desynch varied between 130 + 630 but they always appeared after a 180 turn. Bushes within 5 feet acted as normal with a larger desynch.

May 11 2016, 5:45 AM · DayZ
sdk set Category to category:inventory on T111207: Berries don't always appear in left with all inventory slots full.
May 11 2016, 5:45 AM · DayZ
sdk edited Steps To Reproduce on T111115: experimental - frying pan permanently attached to hand.
May 11 2016, 5:42 AM · DayZ
sdk set Category to category:inventory on T111011: EDIT - deleted as previously reported.
May 11 2016, 5:39 AM · DayZ
sdk added a comment to T110912: splint remains in inventory after use.

related: crafting splint uses all rags in stack

May 11 2016, 5:35 AM · DayZ
sdk edited Additional Information on T110912: splint remains in inventory after use.
May 11 2016, 5:35 AM · DayZ
sdk set Category to category:playerstuck on T105211: stuck in basement.
May 11 2016, 2:11 AM · DayZ
sdk set Category to category:environment on T103937: players unable to step over dead zombies in doorways.
May 11 2016, 1:23 AM · DayZ