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- User Since
- Dec 2 2015, 10:27 PM (468 w, 22 h)
May 10 2016
never mind after 2,5 hours in the hc get the time out.
Player headlessclient: Signature check timed out
I get the same problem with ubuntu 14.04 LTS.
Would it not be nice and kind of a solution to allow a IP list that is excluded from signature checks?
BTW did you guys tried the -cpuCount=1 param, for me its looks like its fixing the problem, I know its not great but at least it will work until a fix.
Both HC and Server are on the same Server for me.
I got also:
class HitPoints::HitFuel not found in O_HMG_01_high_F
Added another one with the performance exe v7.
The server is using less than 1 gb mem now (i improved some of my scripts)
tried ryanzombies 3.3 and 1.54 still crashing :(
seems like it is still happening with the new 1.54.133701
one more rtp log:
http://pastebin.com/a5swu7YR
I added a dump from my local pc.
I can reproduce the mem leek easily with:
Just run this and everytime the server eats more mem. See arma3server_mem_leek.zip
for "_i" from 0 to 500 step 1 do {
_group = creategroup east;
_civil = _group createUnit ["B_Soldier_F", [175.769, 8030.45, 0], [], 0, "FORM"];
_civil setvariable ["civilrole", "civil", true];
_civil setvariable ["destination", [175.769, 8030.45, 0], false];
_civil setvariable ["wcprotected", true, false];
_civil disableAI "FSM";
_civil disableAI "TARGET";
_civil disableAI "AUTOTARGET";
_civil setBehaviour "CARELESS";
_civil disableConversation true;
_civil setCaptive true;
deletevehicle _civil;
deletegroup _group;
};
or do i miss to clean something?
The problem is still there with the 1.54 hotfix. Here is another hint:
"ANY custom units or uniform packs should be temporarily disabled or you should rollback to 1.52, the reasons behind this are that whilst the mods "will run" on 1.54 they won't be working correctly given that there is a new hitpoint system that has been introduced, any custom uniform or unit/character pack will simply be broken, if using uniform its players, if using character packs for AI or zombies as an example the units will be incredibly OP and won't take damage effectively, this cannot be fixed by us (the community) and will require the mod authors to update the various addons, TRYK, RyanZombies etc are examples of these addons.
Was this on vanilla Exile or on modded whilst actually shooting at custom units or units wearing the custom clothing? Those are the only 2 circumstances that will cause the issues noted, hitpoints are setup as "dots" if you like inside the model where the game picks up bullet collisions, so its possible that you simply may have just shot them in the right place but this would not be the case 100% of the time in-action and inaccurately shooting.
HERE is a example of I believe the old system (credits to breaking point for the image source), I don't know what exactly has been changed in the newer versions but the units, clothing etc from current (pre 1.54) mods will be using this older system, if they upped hitpoint count then players wearing vanilla uniform etc will die a lot easier than those wearing the older clothing.
If you still wish to run custom units/clothing and are suffering a "out of memory" errors after a unspecified period of time, removing it from the server till it has been updated is all I can suggest, if the time it happens is guaranteed and is after an hour or 2 try cutting restart times down to before the crash" from KamikazeXeX
http://www.exilemod.com/topic/8074-collective-list-of-154-temp-fixes-till-exile-0936-updated/
On our server we got also the ryan zombie mod running. Some links that could be usefull:
http://zombiebugs.site40.net/mantisbt/view.php?id=37
http://www.exilemod.com/topic/8093-server-slowly-dies-after-90-minutes/#comment-39979
Multiple source say that it can be reproduced with the 3.0 ryan zombie mod
same here. Could be related to http://feedback.arma3.com/view.php?id=26742
i got the same problem with this:
https://i.imgur.com/2bXYhPS.jpg
21:31:35 Error: can't resize AutoArray to negative size!
21:31:35 Virtual memory total 4095 MB (4294836224 B)
21:31:35 Virtual memory free 970 MB (1017499648 B)
21:31:35 Physical memory free 26697 MB (27994181632 B)
21:31:35 Page file free 54591 MB (57243586560 B)
21:31:35 Process working set 1024 MB (1073897472 B)
21:31:35 Process page file used 2798 MB (2934185984 B)
21:31:35 Longest free VM region: 533229568 B
21:31:35 VM busy 3277402112 B (reserved 178147328 B, committed 3099254784 B, mapped 48308224 B), free 1017434112 B
21:31:35 Small mapped regions: 20, size 90112 B
21:31:53 NetServer::finishDestroyPlayer(1578485501): DESTROY immediately after CREATE, both cancelled
21:34:28 NetServer::finishDestroyPlayer(24686086: DESTROY immediately after CREATE, both cancelled
21:45:27 NetServer::finishDestroyPlayer(437314473): DESTROY immediately after CREATE, both cancelled
21:47:10 NetServer::finish
I have the same with the up to day branch
13:26:26 Wrong vertex mapping for person collision geometry found in a3\characters_f\civil\c_nikos.p3d. Selection 1c not found
13:26:26 Wrong vertex mapping for person collision geometry found in a3\characters_f\civil\c_nikos.p3d. Selection 2c not found
13:26:26 Wrong vertex mapping for person collision geometry found in a3\characters_f\civil\c_nikos.p3d. Selection 3c not found
13:26:26 Wrong vertex mapping for person collision geometry found in a3\characters_f\civil\c_nikos.p3d. Selection 4c not found
13:26:26 Wrong vertex mapping for person collision geometry found in a3\characters_f\civil\c_nikos.p3d. Selection 5c not found
13:26:26 Wrong vertex mapping for person collision geometry found in a3\characters_f\civil\c_nikos.p3d. Selection 6c not found
13:26:26 Wrong vertex mapping for person collision geometry found in a3\characters_f\civil\c_nikos.p3d. Selection 7c not found
13:26:26 Wrong vertex mapping for person collision geometry found in a3\characters_f\civil\c_nikos.p3d. Selection 8c not found