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lindenkron
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User Since
Dec 17 2013, 12:55 AM (574 w, 6 d)

Recent Activity

May 10 2016

lindenkron set Category to category:gamesettings on T89731: Windows Borderless still not working in "Stand Alone" - Same arma issues..
May 10 2016, 5:08 PM · DayZ
lindenkron set Category to category:movement on T88774: 'Stepping animation' unnecessary.
May 10 2016, 4:33 PM · DayZ
lindenkron set Category to category:sound on T88772: Game currently selects "Default" sound unit to play sound through..
May 10 2016, 4:33 PM · DayZ
lindenkron set Category to category:gamefreezes on T88231: Game will randomly freeze for 0.5-1 sec every X periodic time..
May 10 2016, 4:13 PM · DayZ
lindenkron added a comment to T88222: Can't fill 2nd Canteen..

@WolleOrism read the replies. Did that, didn't work :)

May 10 2016, 4:12 PM · DayZ
lindenkron added a comment to T88222: Can't fill 2nd Canteen..

@Redklaw
Yes, when I dragged the 'empty' canteen to my hand, it just selected my '60%' canteen. Also if I dragged the icons onto the 'action bar' it would show 'both' being lit up, as if it was the same item. Even though I dragged 2 different items to the action bar.

Ontop of that, the action bar doesn't show proper "quality" of the icon, so I'm thinking the item dragged onto there, isn't actually the ID of the specific item you're dragging - but just a general ID of the item type you've dragged. Some major designing flaws going on here :P

May 10 2016, 4:12 PM · DayZ
lindenkron set Category to category:items on T88222: Can't fill 2nd Canteen..
May 10 2016, 4:12 PM · DayZ
lindenkron added a comment to T88209: FNX 45, .45ACP ammo don't work (Wiki says it should).

@R834 as valid of a point as that may be, why would they leave it dismantled? You only dismantle your weapon to clean it after which you re-assemble.

I can't find logic in this scenario... I don't see why other people try so hard to do so.

May 10 2016, 4:11 PM · DayZ
lindenkron added a comment to T88209: FNX 45, .45ACP ammo don't work (Wiki says it should).

@fluxley if the world were to be taken over by a zombie apocalypse tomorrow, the guns wouldn't be separated and spread out. The matter of fact is that very few people actually know how to dismantle a gun.

There really is no reason for the gun to be split a part except for the bullets seeing as those are generally stored separately and the ones already in the chamber (if any) could've been shot already.

May 10 2016, 4:11 PM · DayZ
lindenkron added a comment to T88209: FNX 45, .45ACP ammo don't work (Wiki says it should).

"Because you can find boxes with ammunition which u can load into the existing clip ;)
The M4 for excample has 4 or 5 different types of clips so far i have seen yet (10/10 in different color/20/30/40/2x30 taped)
So i like it with the clips. Did you ever bought ammo in a store that came in a clip already? dont think so ^^ "
No, have you ever bought a gun without a clip in it? (At least empty) Don't think so. Then what would be the point...

"Lindenkron, that's how guns work... "
No, guns don't exist without clips unless someone purposely removes it - for that I don't see a point. Why is there no clip in the gun already that I can load the bullets into? Logic...

"Why not just have all loot in your inventory on spawn. ;) Find clip, I found couple 15-bullet mags."
I get your point. But it wouldn't be an issue if the gun actually had a clip in it. What gun doesn't have a clip, if just empty. It comes with the freaking gun, no one makes guns without clips would be worthless. My point still stands.

And let's say someone DID remove the clip. That's just again unnecessary design. In which case you should be able to COMPLETELY dismantle the entire thing as per real life. And again, that's just unnecessary excessive design. Just have bullets be loaded into a gun. Simple as.

May 10 2016, 4:11 PM · DayZ
lindenkron added a comment to T88209: FNX 45, .45ACP ammo don't work (Wiki says it should).

@fluxley
You seem to have missed the conversation. It's not about the mags or not being found empty. It's the fact that something that is part of the gun, isn't in the gun. It's like someone manually dismantled it - which is very unimmersive. Why would there be a gun and not a magazine in it? (Empty). They come that way. If anything the entire gun should then be split into the 20 parts a gun consists of - and spread out. If you want to go that way in the design route. But it just seems unnecessary. So have a gun, and let it have a damn magazine so people can load the bullets they find into the gun. It's beyond silly that there's not a magazine in the gun.

May 10 2016, 4:11 PM · DayZ
lindenkron added a comment to T88209: FNX 45, .45ACP ammo don't work (Wiki says it should).

Are you telling me that there's 'The Gun', 'The bullets' AND a 'seperate magazine' to put the bullets into? Doesn't that seem... unnecessarily unintuitive? Why not just have the magazines with bullets in them in the game. Why would there be loose bullets laying around randomly... that's just more confusing than helpful lol.

May 10 2016, 4:11 PM · DayZ
lindenkron added a comment to T88209: FNX 45, .45ACP ammo don't work (Wiki says it should).

Not to mention, why would the 'Gun' in itself not already have a magazine to load the bullets into? Someone dismantled it on purpose or what? No logic. Also there's no text description on the gun, it's all black.

May 10 2016, 4:11 PM · DayZ
lindenkron set Category to category:weapons on T88209: FNX 45, .45ACP ammo don't work (Wiki says it should).
May 10 2016, 4:11 PM · DayZ