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gadaikan (gadaikan)
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Thu, Jun 13, 9:07 AM (2 w, 22 h)

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Thu, Jun 13

gadaikan added a comment to T182100: [1.25 Stable] Items Don't Spawned Ruined Via CfgSpawnableTypes.xml Unless Damage Min/Max is 1.0.

It's quite frustrating that we can't configure a random chance for items to spawn in a ruined state via the "CfgSpawnableTypes.xml" file. The requirement to set both Damage Min/Max values to 1.0 forces items to always spawn in a completely ruined state, removing any possibility for variation. I hope this can be addressed in a future update to allow more flexibility in setting item conditions in the game.

Thu, Jun 13, 9:11 AM · DayZ Xbox