User Details
- User Since
- Dec 3 2013, 6:27 PM (576 w, 10 h)
May 10 2016
Why not use the same logic as addVest does for addUniform and addBackpack? IMHO this is actually just the same...
And, maybe you know this strange one:
c:\w\c_branch\poseidon\futura\lib\network\networks erver.cpp ClearNetServer:NOT IMPLEMENTED - briefing!
Just to be sure everything is listed.
How would you possibly pass the reference of the current player (variable player) to BIS_fnc_MP?
Any updates so far?
I just tried myself: An uniform added locally won't be transmitted over the network in my test. Also, if "addUniform" gets executed on the dedicated server, everyone (even the player itself) sees the soldier naked. This means, addUniform's internal "removeUniform" gets transmitted over the network, but the new uniform won't.
Dammit. I guess they took my code, placed it in a build and released it right away...
Well, at least my addon has an automatic parachute and sound effects :P
> This means this issue can be closed.
You may take a look at this :)
http://forums.bistudio.com/showthread.php?175838-Jet-Ejection-Seat
Another thing that gets stucked in the BI dev process.
I feel like I have to create an addon for that...