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VIPeR2511
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User Since
Mar 23 2015, 3:02 PM (501 w, 4 d)

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Dec 13 2016

VIPeR2511 removed a watcher for Arma 3: VIPeR2511.
Dec 13 2016, 10:07 PM

Dec 12 2016

VIPeR2511 added a watcher for Arma 3: VIPeR2511.
Dec 12 2016, 2:58 PM

May 10 2016

VIPeR2511 added a comment to T75547: units above 100m autoactivates "halofreefall_non" animation.

I do not know how it is coded but there needs to be some delay before the animation cuts in, or even an 'if on RoadwayLOD check'. I have a very long 'test' bridge made up of multiple 40m long platforms at absolute height of 700m; it spans a 2.5km canyon/gorge. I can walk my character (and drive vehicles) the full length without any issue and I can base jump off of it too. The issue arises for me when I attempt to disembark from whatever vehicle I am in. I have tried all vanilla vehicles and I always end up stuck in the Halo animation.

May 10 2016, 7:39 AM · Arma 3