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- User Since
- Jul 6 2013, 12:16 AM (594 w, 2 d)
May 9 2016
May 9 2016
Squeeze added a comment to T60930: Units accidentally placed on a rock in the editor will spawn on the ground 'inside' the rock..
nearestLocation [getPos player,"RockArea"]returns "No Location"
while "Hill" works
C:\Arma3 pbos\ui_f\a3\ui_f\config.cpp
class RockArea: Hill
{
texture = "\A3\ui_f\data\map\locationtypes\rockarea_ca.paa";
};