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Spears
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User Since
Apr 4 2013, 12:19 AM (611 w, 4 d)

Recent Activity

May 10 2016

Spears added a comment to T65086: Bullet holes/impacts on objects and vehicles fade too fast and have a very low resolution / improved damage model.

im aware that it has a impact on performance. but i hope bis might find a way to implement this lighter than it seems, since its arma3 and 2013 ;)

added a alternative with hopefully less performance impact and easier development.

May 10 2016, 1:47 AM · Arma 3
Spears edited Steps To Reproduce on T65086: Bullet holes/impacts on objects and vehicles fade too fast and have a very low resolution / improved damage model.
May 10 2016, 1:47 AM · Arma 3
Spears added a comment to T64460: Explosives and mines, in general..

Apers/AT-mines:

  • Shooting at ordnance in general is not a surefire way to get it to detonate, unless you know what you're doing and aim at the right spot, from the right angle and/or with the right type of ammunition. A shot going through the container/filling will in most cases, with most types of military-grade explosives, have no effect no the mine. A shot going through the detonator/fuse might, but might also just disable/break the mine and/or make it more unstable and dangerous to approach in an EOD-setting.

Totally second this since it reduces the role of the Saboteur/Engineer to disarm Mines. Now players just shoot the mines to dispose...

May 10 2016, 1:25 AM · Arma 3

May 9 2016

Spears added a comment to T58871: SQF Lazy evaluation of and / or, not included from ARMA 2 OA 1.63 beta.

THE ONE AND ONLY SICKBOY!

glad you are onboard Arma3, making it a better place to be ;)

greetings,
mikemiller

May 9 2016, 4:04 PM · Arma 3