User Details
User Details
- User Since
- Apr 4 2013, 12:19 AM (611 w, 4 d)
May 10 2016
May 10 2016
Spears added a comment to T65086: Bullet holes/impacts on objects and vehicles fade too fast and have a very low resolution / improved damage model.
im aware that it has a impact on performance. but i hope bis might find a way to implement this lighter than it seems, since its arma3 and 2013 ;)
added a alternative with hopefully less performance impact and easier development.
Spears added a comment to T64460: Explosives and mines, in general..
Apers/AT-mines:
- Shooting at ordnance in general is not a surefire way to get it to detonate, unless you know what you're doing and aim at the right spot, from the right angle and/or with the right type of ammunition. A shot going through the container/filling will in most cases, with most types of military-grade explosives, have no effect no the mine. A shot going through the detonator/fuse might, but might also just disable/break the mine and/or make it more unstable and dangerous to approach in an EOD-setting.
Totally second this since it reduces the role of the Saboteur/Engineer to disarm Mines. Now players just shoot the mines to dispose...
May 9 2016
May 9 2016
Spears added a comment to T58871: SQF Lazy evaluation of and / or, not included from ARMA 2 OA 1.63 beta.
THE ONE AND ONLY SICKBOY!
glad you are onboard Arma3, making it a better place to be ;)
greetings,
mikemiller