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- User Since
- Aug 20 2013, 5:00 PM (593 w, 2 d)
May 10 2016
@Killzone_Kid can you please stop cluttering up this report with useless information that is of no help to the Dev's DarkDruid has already replied back on the Dev scripting forum that they acknowledge it is broken and they will take a look into it.
The fact that a unit will select binoculars when binoculars are all the unit has does not mean selectWeapon is working as you say 100%. The function of selectWeapon is to select between weapons which it does not do at the moment, so therefore yes it is definitely and 100% broken.
selectWeapon is definitely broken at the moment and if you want to see what it is suppose to work and look like just convert my repro mission attached to this report into an Arma 2 mission and watch what the unit in the mission does, which is how it should work in Arma 3. This command hasn't always been broken in Arma 3 it did use to work how its suppoes to once, and has been broken since the last stable patch before the recent one.
Yeah kylania was right on the money DarkDruid I reverted back to the dev build today and change the autorifleman to a rifleman and the code worked fine, so it looks like its not actually broken, its that now if a unit doesn't have NVGoggles and you want to give that unit a set of NVGoggles I thick you first have to factor in the weight the unit is carrying to see if the unit has enough inventory space to be given a set of NVGoggles or not. I think its all to do with this new unit weight carrying capacity system that has been introduced.
So what was once a pretty simple thing to do has become a little more complicated.
Is that the way you see it ?
Cheers,
PartyHead.