User Details
- User Since
- Sep 1 2013, 9:37 AM (589 w, 4 d)
May 10 2016
For what it is worth, the context menu is the main element in the game that frustrates me. All the points raised in dslyecxi's video are relevant.
We live in a golden age of amazing GUI and usability, and then there is Arma. I left Arma2 because it was clunky and the context menu poor, and though the game is much improved, the context menu is still feeling like an afterthought.
Como-rose, used them several times, not a great fan they take up too much space, attention and screen real-estate; if i'm in a heli I don't think a rose is going to be of much use.
The segregated context menus: user actions / world actions - much better idea, context menu stays the same or similar for anything on the character ie. touch of bombs, treat self etc...
use menu (tap): open door, get in vehicle (the side/part you are looking at), light fire whatever... one touch does the job, no spamming spacebar.
use menu (hold): world interaction context menu as mentioned above numerous times.
For what it is worth, the context menu is the main element in the game that frustrates me. All the points raised in dslyecxi's video are relevant.
We live in a golden age of amazing GUI and usability, and then there is Arma. I left Arma2 because it was clunky and the context menu poor, and though the game is much improved, the context menu is still feeling like an afterthought.
Como-rose, used them several times, not a great fan they take up too much space, attention and screen real-estate; if i'm in a heli I don't think a rose is going to be of much use.
The segregated context menus: user actions / world actions - much better idea, context menu stays the same or similar for anything on the character ie. touch of bombs, treat self etc...
use menu (tap): open door, get in vehicle (the side/part you are looking at), light fire whatever... one touch does the job, no spamming spacebar.
use menu (hold): world interaction context menu as mentioned above numerous times.