User Details
- User Since
- Apr 4 2013, 6:53 PM (607 w, 4 h)
May 10 2016
Confirmed. I had this same issue.
Is there already another thread for this? Surprised this doesnt have more votes. Huge issue in the latest stable release.
May 9 2016
There is an issue with reload sounds too now (as of version .60). I can have a teammate reload 100 meters away and it sounds like hes reloading right next to my head.
@Crierd agreed. Would be nice to have some more specific control over different volumes instead of just "FX volume"
"That said, the frequency generated that confuses the target where the shot came from, would obviously also impact the distance as well, however not to the extent that a shot 300m away should sound the same as if right next to you. You would be able to determine if a shot was within 10m away or somewhere between 100m and 300m away etc."
This exactly.
I can understand the sound a suppressed weapon makes being deceptive, but this seems to be an issue with the Arma 3 sound engine or maybe just how these sounds are implemented in the sound engine.
Even if the sound a suppressed weapon makes doesn't help you figure out its exact origin, there should be some variation in the actual volume at 300m vs 10m. And right now this doesn't seem to be the case.
And I don't think this is intentional on BI's part, because I have noticed the same issue with regular gun shots as well. Its just much more apparent when some one is using a suppressor.
Someone shooting a weapon with a suppressor is extremely deceptive. I've had this issue several times where it sounds like someone is shooting a silenced weapon right next to my head, but they are no where near me. Come to find them across the map.
Not saying you shouldn't be be able to hear the weapon firing at all at this distance, but there needs to be some variation in the sound so you can judge distance better.
If you are standing on the ATV, you will also get stuck on it (unable to get off the vehicle)while not moving. The only way I have found to get off is to start moving forward slowly and then try to jump off.
Wow. Just watched (or listened rather) to the youtube videos of JSRS mod. Never tried it myself, but the sounds are amazing. Get these guys on the payroll BI!
I posted this yesterday in a related thread, but its probably more appropriate here.
This audio issue becomes extremely obvious when someone has a suppressor. It sounds like there is little to no variation in the volume based on distance. Someone shooting a suppressed weapon from 300m sounds like they are shooting right next to your head.
As we where discussing in the other thread, its understandable that the suppressor is going to be somewhat deceptive and conceal where you are firing from. But this is extreme and appears to be related to the sound engine just like the issues with regular gunshots.