User Details
- User Since
- Mar 6 2013, 10:20 AM (608 w, 5 h)
May 10 2016
Odd, you link my video seany and my Feedback ticket loses a negative vote but my video gains one. Tut, tut, tut, who could be responsible? :3
In all seriousness I really hope to eventually see a complete ground vehicle overhaul because they way all of them handle just feels so damn off putting.
P.S. As for armored vehicles burying their noses in the dirt:
https://www.youtube.com/watch?v=0Uk36r3s6Lo
Tank don't care, tank don't give a shit.
@pops I could be wrong but I think it is because the mesh between the road wheels and front wheel contacts the ground and grinds it to a halt.
@Fennek Yes, I have explicitly acknowledged that I was aware of that fact that they are visual props in the comments and passively implied it in the ticket.
So in the end this is a problem with PHYSX? How do you think they could work around it, use two dozen little, simulated wheels for each set of tracks and the gap between the drive and road wheels? Even if they fixed the clutch it is still bouncy as balls when something slides between the wheels, jarring as well making it liable to be able to get stuck.
Darn, what about making the virtual wheels big enough that they overlap and add one more between the road wheels and front drive wheel? Can the engine handle that?
That was the video that inspired me to make my own. ^_^
I had created a video describing the shortcomings of a significant portion of the vehicle physics.
Yes, that is the whole point of this ticket. The wheels are the only things simulated but turning is handled by a force being applied to the whole tank (according to another forum user), not even the wheels contribute towards it.