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- User Since
- Nov 28 2017, 2:29 AM (387 w, 23 h)
Dec 2 2017
this is not an accident! it works with a probability of 100%. I think that there should be a parameter that is responsible for the aiming dead zone in optics (same as floatingZoneArea), can it be found?
Nov 29 2017
if value - floatingZoneArea =1, then when i zooming, the aimingdeadzone makes it possible to go beyond the edges of the screen. But it's not work with optics. You can see that on the video. https://youtu.be/ZC2SGyyZ2V0
I fix the problem. but not completely. I change the value(floatingZoneArea) in the profile file to 1 / floatingZoneArea = 1 Now with a collimator the crosshair is not shifted when zooming, but if you try using full-screen optics this option does not fix the problem of the crosshair offset.
Hello)
If the free aiming area is turned on and you find the target from the first person and point the cross over it and then turn on the optics then the crosshairs shift to the center of the view (by 20-30 degrees), relative to the legs (body position), taking into account the changed zoom, to avoid the release of weapons beyond the screen. the goal must be sought again. It must be different, when optics are turned on, the crosshair should stay on the target, and the legs turn towards the crosshair. Or how turn off the autocenter of the weapon so that you can take the weapon out of the screen, without shifting the crosshair to the center when zooming.
Nov 28 2017
Perhaps there is a way to disable the reduction of weapons to the center when zooming in, I would have been enough.