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DevilsChoice
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User Since
Mar 30 2013, 2:57 PM (608 w, 5 d)

Recent Activity

May 10 2016

DevilsChoice added a comment to T64858: (Feature Request) an option for holstering/shouldering weapons would be great..

Yes i would like to have an action like this for more realistic citylife scenes i.e. where not everybody is wearing his weapons open in the streets.

May 10 2016, 1:39 AM · Arma 3
DevilsChoice edited Steps To Reproduce on T64858: (Feature Request) an option for holstering/shouldering weapons would be great..
May 10 2016, 1:39 AM · Arma 3
DevilsChoice edited Steps To Reproduce on T64848: Support modules stop working after respawn.
May 10 2016, 1:39 AM · Arma 3
DevilsChoice added a comment to T64844: Trigger Feature " if PLAYER is present / not present fire trigger" request.

I know its possible to do it this way. But i am in the opinion that beeing part of an alpha testing is a good oportunity to make things easier and give ideas to make the wortkflow with the editor more intuitive.

Apart from that point, during missionbuilding there are examples where it could be useful to have an option like mentioned above. I.e when you want to make an "switchside" using the groupmodifiers-module in order to make the player hostile to units in an specific area.

So i keep my request up and would apreciate to have an option like mentioned above.

May 10 2016, 1:39 AM · Arma 3
DevilsChoice edited Steps To Reproduce on T64844: Trigger Feature " if PLAYER is present / not present fire trigger" request.
May 10 2016, 1:39 AM · Arma 3
DevilsChoice added a comment to T64842: AI always moves to same position in building.

Iknow the "get in" Waypoints are working with other buildings i.e. at Airstation Mike-26. Just found this thing worth to be mentioned.

May 10 2016, 1:39 AM · Arma 3
DevilsChoice edited Steps To Reproduce on T64842: AI always moves to same position in building.
May 10 2016, 1:39 AM · Arma 3