User Details
User Details
- User Since
- Jun 25 2013, 2:40 AM (599 w, 4 d)
Jan 21 2020
Jan 21 2020
BufordTJ added a comment to T148310: Enoch clutter lodding..
The clutter is popping because of thicker Alpha/transparency texture in LODs. otherwise the grass would get extremely thin/transparent in the distance and you would see soldiers and other models through it. The pop is much more noticeable on your video, because there is very big contrast between ground texture, satelite map and the clutter. Try to reduce the contrast and the "pop" will be much less noticeable. As on Livonia.
Dec 14 2018
Dec 14 2018
BufordTJ added a comment to T133506: Night is too dark (not playable) and brightness slider not working.
this is the difference between normal and high brightness...expected difference
Nov 8 2018
Nov 8 2018
BufordTJ updated the task description for T133506: Night is too dark (not playable) and brightness slider not working.
BufordTJ updated the task description for T133506: Night is too dark (not playable) and brightness slider not working.
Sep 27 2018
Sep 27 2018
BufordTJ updated the task description for T132924: Road flare spinning around player while swimming.
May 10 2016
May 10 2016
BufordTJ edited Steps To Reproduce on T68508: Area around player is enlightened even when firing with silencer.
BufordTJ edited Steps To Reproduce on T68507: HIGH option for texture quality sometimes disappears and only STANDART or LOW can be selected.