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New glitch. BEAdminKick "GAMEHACK#140" [experimental] issue.
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Description

Hello DEVTEAM!

Please be patient and read all text before you decide someth)

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You guys can make fun if you want, but I got kicked from the test servers with the message GAMEHACK#140...

Stupid! It's just damn idiocy!
I spent a month in the past year to expose the clan of hackers at private server in DayZ MOD. Now bagged BattleEye has me! :D

I despise cheaters, believe their disabilities are not able dem to play fair. Always in all games I fought with them feasibly [mostly, of course, morally (chat, trolling)].

There was the case on a private server when BattleEye has banned Xemylik — my friend. I'm ready to swear and give my leg for him — this guy is principle incapable of cheating. He's just too lazy to suffer all this crap, I'm sure - the cheaters get more hassle with cheat than with the game.

But when he was banned for BattleEye on private server[MOD], I realized that the program may be wrong, and how it may, oh!

I'm 24. Me and my friends in steam are all older 20, so childhood and all this love of dishonesty and lies have left us long in the past. Anywhere we had never was banned, because we play all the games fair and for our pleasure.

SHORTER.

URGENT NEED TO CREATE DEVBLOG'e branch with a discussion of bans #140, in test version of DayZ.

I've seen quite a lot posts from different people. I suppose this ban/kick related with the "tilting" of the character in space. For a long time there was not frequent rolling in DayZ SA.

WHAT is typical - on STABLE version everything is OK.

Development team wrote that the test version (not stable) due to anti-cheat-innovations in the game engine, the server started to teleport people during the game for 5-6 seconds back.

I see a direct link:

BattleEye© TESTS LOCATION OF CHARACTER ON THE SERVER->
YOU GOOD, PLAY ON—>
DESYNC APPEARED—>
IN YOUR CLIENT YOU ALREADY RUN AWAY SOMEWHERE BUT ON SERVER-SIDE YOU STILL STANDING STILL—>
DESYNC DETECTED! TRYING TO SYNCHRONIZE SERVER DATA WITH CLIENT—>
ATTEMPT — SUCCESSFULLY. ENGINE WIPES COORDS-DATA IN CLIENT WITH SERVER-SIDE COORD-DATA—>
YOU WILL BE TELEPORTED TO WHERE DESYNC WAS OCCURED—>
OLOLO, BattleEye DETECTED THE MOMENT OF YOU GOT ROLLED-BACK JUST LIKE TELEPORTATION/HACK/CHEAT/EXPLOIT—>
CONGRATULATIONS! BattleEye Admin BAN: GameHack#140!

And you're be like: WHAAAAAAAAT!?

This is not paranoia. The funny thing is that developers themselves write about it!

════════════════════════════════════════
Plan for release of 0.45 to Stable
DayZ, 29 may
Originally we planned to release the 0.45, currently on experimental branch, to stable today. However feedback from experimental identified a flaw in a newly designed system to handle player...
════════════════════════════════════════
http://steamcommunity.com/games/221100/announcements/detail/1388545662300044295

Is there other one affected? :)

Details

Legacy ID
600516566
Severity
None
Resolution
No Bug
Reproducibility
Random
Category
Movement
Steps To Reproduce

Just try to play on EXPERIMENTAL hardcore servers with ping ≥ 140ms.

Event Timeline

Albrat edited Steps To Reproduce. (Show Details)Jun 13 2014, 2:06 AM
Albrat set Category to Movement.
Albrat set Reproducibility to Random.
Albrat set Severity to None.
Albrat set Resolution to No Bug.
Albrat set Legacy ID to 600516566.May 8 2016, 6:32 PM

Hi,

the situation that you described will never result in a BattlEye ban. It is not possible to be banned due to rubberbanding on your client.

Please contact BattlEye directly for all issues related to the BattlEye anti-cheat.

support@battleye.com

Thank you!