When you throw a food item as you hit the "eat all" button, it will not consume it. Allowing the exploit to eat one food item as many times as desired.
Description
Details
- Legacy ID
- 1588591162
- Severity
- None
- Resolution
- Open
- Reproducibility
- Have Not Tried
Get a food item, equip it in your hands, and put your fists up. Then use the mousewheel menu and select "Eat all". When you hit the eat all button, throw the food. Pickup the food item and see it is still not consumed.
Throwing an item should possibly interrupt the eating (Much like the "cancel action" button should).
Only tested with canned foods.
Event Timeline
You can reuse stuff aswell, when you replace the currently used item in your inventory with a item from the vincinity.
I've cheched this with drinking Pipsi.
So we have here some kind duping at its finest.
I think this goes into incorrect object handling of stuff in the world category.
Like missing range checks (by server never only client), missing checks to what players can do with an item and what the servers (never, ever only client) allows.
Shoot a backpack on the ground... Does it get damaged?
Everything which drops on the ground seems to be a new item with copied properities of the old item in the inventory, which gets deleted.
If this is true..? It can be done better without crippling the server + database.
Objets must be persistant with all handlings. They get moved and not deleted... as long they supposed to be on the server. Only the location properity changes.
I hope Devs working on it to prevent bugs like this and duping and items with unwanted properities.