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Zombie collision system
Closed, ResolvedPublic

Description

  1. Zombies can pass through any door, walls, fences, stacks of hay, sometimes cars, and other inanimate objects with any type of collision or knockback.
  1. Zombies do not react to the momentum from getting hit by any objects (like a baseball bat). Hitting them from the front, side, or rear won't show proper animation to reflection the motion/direction as a result from a hit.
  1. Zombies colliding with other zombies don't seem to happen quite well. They just seem to stop near eachother, but not actually push eachother or knock them back (or forth if another zombie jumps on their back)
  1. Blood splashes only from one area when hitting zombies from any side or angle.

Details

Legacy ID
3209695283
Severity
None
Resolution
Duplicate
Reproducibility
Always
Steps To Reproduce

1)Try to hide in a house, with a door close while a zombie is chasing you. They will always go through the wall, door, etc objects. This is especially important if you are trying to hide, and finding out that the zombie is virtually unstoppable.

  1. Take any object, blunt/sharp, and whack at any angle. You will notice they will stand stiff, bearing no damage, or not showing reaction to getting hit at any angle. They're body should flail or swing in the direction of hit (especially head and arms).
  1. Try gathering a group of zombies and circle around them, or zig zag. They should be either be knocking each other over, or straight up shoving into each other.

4)Hit a zombie with any object, say an axe, and it will not splash in the correct direction/angle of impact.

Event Timeline

EchoSabre edited Steps To Reproduce. (Show Details)Mar 9 2014, 5:03 AM
EchoSabre set Category to category:aibehavior.
EchoSabre set Reproducibility to Always.
EchoSabre set Severity to None.
EchoSabre set Resolution to Duplicate.
EchoSabre set Legacy ID to 3209695283.May 8 2016, 5:29 PM

This is a duplicate report. Please use the search function before posting an issue.

Refer to #0000077 for further development or to provide additional information on the issue.

Thank you.