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Clipping off high places in to open space. Resulting in unavoidable death.
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Description

This has currently lead to the deaths of three of my characters. I have been in buildings and have ghosted straight through two railings and a wall (on three separate occasions) and out into open space. I fall. I die. Every time.

My current character had a similar problem, he clipped right off of his ladder backwards even though I was just holding "W" the whole time facing perfectly forward. Twice. The second time he broke a leg. I managed to get him to the roof to see if I could find a morphine injector or a splint, but nothing so lucky. He'll be the fourth claimed by this problem.

Details

Legacy ID
718461316
Severity
None
Resolution
Open
Reproducibility
Always
Steps To Reproduce

Be high enough to cause falling damage and get anywhere near the edge

Event Timeline

grampa_frank set Category to category:characters.
grampa_frank set Reproducibility to Always.
grampa_frank set Severity to None.
grampa_frank set Resolution to Open.
grampa_frank set Legacy ID to 718461316.May 8 2016, 3:36 PM
valdark added a subscriber: valdark.May 8 2016, 3:36 PM

Seems related to desynch and resulting discrepancy between client and server positions.

When desynch drops position updates to server position.

And there's my fourth character. I just joined a server and ended up spawning off a ledge that I was near earlier today. I can't play like this guys. I've died every time from similar falling glitches.