Not a bug at all, but I feel a visible blood amount counter is needed for proper testing of regeneration effects. Just trying to make our jobs as testers a little simpler and more helpful too you the Dev's:)
- Legacy ID
- Feature Request
Are you running around with a "blood amount counter" attached? This game is a game about survival and tries to simulate real life anatomy and reactions in the human body. There's a GOOD reason why they don't have such "counters" in the game my friend
You can actually tell how much blood you have by your vision, the blurrier it gets, the less blood you have.
This belongs in a forum, not a bug at all but I like the idea.
@vonknauss, read the description next time before sarcastically bashing a comment:
"Not a bug at all, but I feel a visible blood amount counter is needed for proper testing of regeneration effects. Just trying to make our jobs as testers a little simpler and more helpful too you the Dev's:)"
I had a bug today where there were problems with blood regeneration,
It would be nice if I could check if regeneration works or not.
and if it is a problem of the shader or regeneration that is not working.
I agree with vonknauss on this one, they spend ages at the start of the standalone making the UI perfect so there was nothing on it. Its not Dayz if you just meta game it to shit and see all your exact details. I mean the real content addition should be like Sphygmomanometer. Thats the arm thing to check blood pressure, and just a wee message telling you whether its going up or down for instance. Liek the body thermometer they just added.
@DeadlyDanDaMan: Was about to vote down until I saw the description. I think the title should be modified to add "during the testing phase".
Makes sense, because right now I'm not sure how much blood I have and I have some blur bugs but I can't find out if it's a blur related bug or a blood related bug.
Now, in DayZCommunityOfflineMode we have debug monitor, which show what do you want.
Please check this ticket, i think problem is solved :)