This happens mostly when a player is in 3rd person and walks indoors. The camera tends to collide with the mesh mostly when walking through doors and such.
Description
Description
Details
Details
- Legacy ID
- 1425094902
- Severity
- None
- Resolution
- Open
- Reproducibility
- Always
- Category
- Movement
Steps To Reproduce
Switch to 3rd person and walk/run indoors. The camera shows some weird clipping.
Additional Information
I suggest to make the camera collide with the environment and try to avoid meshes.