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Character stands up after being unconcious
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Description

Your Character automatically stands up after being unconcious.
Happening in a firefight this results in getting shot instantly after being unconcious for a few seconds and eliminates the chance of surrender.
Allowing the player to stay prone after getting shot unconcious and waking up might help to encourage interaction between players and help resolving the kill-on -sight mentality.
I would love to see some acoustic hints like coughing or screaming from a seriously injured character who has just been shot down but still lives and maybe even to improve the options for interaction a new "stance" of being helpless, similar to being handcuffed that lasts for some time until the character either bleeds out or manages to bandage / get bandaged. This would also help to get rid of the players frustration of being put in front of a black screen telling them they are unconcious.

Thank you for reading,
and i hope this feedback is not too misplaced in the bug report section

Details

Legacy ID
2218752020
Severity
None
Resolution
Open
Reproducibility
Have Not Tried
Category
Movement

Event Timeline

Kekspirat set Category to Movement.Dec 20 2013, 1:59 PM
Kekspirat set Reproducibility to Have Not Tried.
Kekspirat set Severity to None.
Kekspirat set Resolution to Open.
Kekspirat set Legacy ID to 2218752020.May 8 2016, 2:50 PM
Majere added a subscriber: Majere.May 8 2016, 2:50 PM

This has happened to my team mates several times. There are many Youtube videos showing the same. On teamspeak, the person says, I am unconscious but the character either stands there or continues to run forward, gets put back to the start position, runs forward and the process continues on and on