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Zeds simulation disabled?
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I found only few of them on the map, but if I've managed to find one the've seemd to act like the entity has "enableSimulation false" on.
They don't move, react to sound or take damage.


Legacy ID

Event Timeline

cyrq set Category to category:aibehavior.Dec 17 2013, 12:40 AM
cyrq set Reproducibility to Always.
cyrq set Severity to None.
cyrq set Resolution to Suspended.
cyrq set Legacy ID to 3025379854.May 8 2016, 1:58 PM
cyrq edited a custom field.
Bohemia added a subscriber: Rusk.Dec 17 2013, 12:40 AM

Same issue here but if I get close to them I can kill them or make them react

Found a bunch of those already. They just stand there and don't move until you get really close to them. You can actually sneak up on them from behind and get an easy kill.

komin added a subscriber: komin.May 8 2016, 1:58 PM
komin added a comment.Dec 17 2013, 3:27 PM

We appreciate your feedback, however we require additional information about your issue.

Please provide us with video (you can make it via Fraps, upload it on some sharing service and post link on it in comment) so we'll be able to address your issue.

When reporting please refer to "How to guide"

I've experienced this as well, if I do again today I will make a video and upload it here.

Rusk added a comment.Dec 23 2013, 7:38 PM

I can confirm this. So far I have only met zombies that were standing in one place instead of "roaming"/loitering/simply walking around in random patterns. I hope that is something that will be looked at at a later stage otherwise I fear Zeds will be a very boring occurrence imho. Next time I spot it I will make sure to record it.

Seen it happen. It seemed to be just a temporary thing per server.