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Improved & Advanced Aircraft Physics/Simulation/ Controls
Acknowledged, WishlistPublic

Description

I'm a real world Pilot and I see a lot of potential in aircraft in the ARMA brand in general. Sadly a company called DCS (Digital Combat Simulator) has you guys beat in that department and I feel that if you guys added a lot of work into a better physics based engine for aircraft and helicopters, you would start to create a complete simulation experience.

This would also mean you can apply profiles then to allow players to categorize themselves as Pilots, Infantry, Artillery, etc.

I would love to be able to be flying a A-10 or F16 and have troops on the ground and fly in and lock onto a lazier designation from the ground and fire a Maverick Missile. This would allow for better dog fighting and more challenging and larger array of opportunity.

Examples of what I'm talking about, using DCS A-10C as an example:

Details

Legacy ID
3812329734
Severity
None
Resolution
Open
Reproducibility
N/A
Category
Feature Request
Additional Information

Event Timeline

HushPuppy edited Additional Information. (Show Details)Feb 6 2016, 5:43 AM
HushPuppy set Category to Feature Request.
HushPuppy set Reproducibility to N/A.
HushPuppy set Severity to None.
HushPuppy set Resolution to Open.
HushPuppy set Legacy ID to 3812329734.May 8 2016, 1:39 PM

+1 upvoted for any improvement of the simulation of the inside of any vehicles. Unfortunately a Weak part in ArmA3.

Zirfly added a subscriber: Zirfly.May 8 2016, 1:39 PM
Zirfly added a comment.Feb 6 2016, 1:33 PM

+1
I want more simulation on vehicles.... When you play like me, as a crewman everytime, you want more simulations on them. For example, I would like to see more informations on the HUD of tanks/IFV, and having lot more possibility as the commander of it. In reality, the commander of the Leopard 2A4 for example can force align the gunner view with his view, in order to destroy targets more efficiently.

With regards to the simulation of the inside of the aircraft:
Ofcourse advanced flight model of planes, as we see in the control of helicopters.
Expected effects of congestion in moments of difficult maneuvers(dark or blured vision of player)
Sound effects of pressure (the heart beat, any noise), loss of hearing, ringing in the ears at enemy missile-hit in the player air vehicle.
Sound Effects hit projectiles, when the player is view from the first person.
More detailed damage model. For example right/left engine, right/left wing, fuel bak, hull integrity