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Player permanently retains some view slope after deploying weapon on a non flat surface
Closed, ResolvedPublic

Description

If the player has not deployed a weapon, his character is always standing perfectly upright (vectorUp == [0,0,1]).

OBS: If the player deploys his weapon on a cross fall, rotates his view, then undeploys, the player retains some aspect of the cross slope. From that point onward, the players character is permanently slightly imperfectly upright (vectorUp != [0,0,1]). This effect is cumulative, and can become noticeable very quickly.

EXP: Deploying, and then undeploying a weapon should not affect the player's "uprightness". Player should always have vectorUp == [0,0,1] if not deployed. {F27764} {F27765}

Details

Legacy ID
4156451941
Severity
None
Resolution
Fixed
Reproducibility
Always
Category
Weapon Stabilization
Steps To Reproduce
  1. In mission editor, place any soldier unit as player.
  2. In player units init line:

foo = [] spawn {while {true} do {sleep 1; hintSilent format ["player vectorUp\n%1", vectorUp player]}}

  1. Preview mission.
  2. Move around, find a cross sloped surface to deploy on.
  3. Go prone.
  4. Align view across the slope (left of screen is directly downhill, right is directly uphill or other way around).
  5. Deploy weapon. Rotate view left or right (uphill or downhill) to the limit. Undeploy weapon.
  6. Repeat steps 6 and 8, notice vectorUp gets further from vertical each time.

Event Timeline

ceeeb edited Steps To Reproduce. (Show Details)Jan 10 2016, 5:30 AM
ceeeb set Category to Weapon Stabilization.
ceeeb set Reproducibility to Always.
ceeeb set Severity to None.
ceeeb set Resolution to Fixed.
ceeeb set Legacy ID to 4156451941.May 8 2016, 1:27 PM
ceeeb edited a custom field.
Bohemia added a subscriber: ceeeb.Jan 10 2016, 5:30 AM
ceeeb added a comment.Jan 11 2016, 9:50 PM

Issue is present in dev build 1.55.133868

Hello,

thank you for your feedback, we will look into this.

Hello,

the issue should be now fixed in the Steam Dev version. Please try it out and let us know if the issue is still present.

Thank you

I confirm issue is fixed, cheers :)